F.A.Q.

If you’re here seeking technical support, refer to the respective categories below. The Self Help section is the easiest to navigate and what I recommend most people use, assuming they’ve gotten past the Wabbajack install and have opened Mod Organizer:

INFORMATION
Will I enjoy Star Wars Genesis if I didn’t enjoy Starfield?

It depends. If you didn’t enjoy Starfield because the story and world felt uninteresting, there was a lack of meaningful player choice, exploration relied too heavily on procedural content, enemy variety was lacking, character customization felt limited, or combat was full of bullet sponges, then there’s a good chance you’ll enjoy Genesis. It heavily expands, rewrites, or improves each of those areas.


If you didn’t enjoy Starfield because the core concept of a space RPG where you complete quests, explore, and progress your character simply doesn’t appeal to you, then you probably won’t enjoy Genesis either. The core foundation of a Bethesda RPG is still very much present, and that includes the loading screens. If you ask me, loading screens were never really the problem with Starfield. They were the icing on the cake. The real problem was that the gameplay and narrative before and after the loading screens were nearly as uninteresting as the loading screens themselves. That said, Genesis does reduce the number of loading screens as well, as we are not constrained by the limitations of outdated console hardware.

Is Star Wars Genesis a reskin?

Genesis uses the engine and framework of Starfield to build a Star Wars RPG. That means transforming vanilla quests, locations, and NPCs, while also adding entirely new ones. The overall structure may remain in some cases, but the plot, dialogue, context, locations, and characters are rewritten or replaced to fit the Star Wars universe.

To me, the vanilla quests and locations are nothing more than templates that I can freely reshape. It is dramatically more efficient to build on an existing foundation than to create every quest and location entirely from scratch. That is why many professional game developers use game engines and asset libraries instead of recreating every system themselves. The story, dialogue, objectives, characters, and overall experience are what players remember, not whether the quest follows a familiar structure of talking to an NPC before completing an objective.

Note: Star Wars Genesis is still in active development. At the moment, only around 20% of the game’s quests have been converted. Please keep that in mind when watching older videos, as many contain placeholder dialogue or content that has since been replaced.

Is this all actually made by one person?

No, it is not. Star Wars Genesis is a modlist, which means it is a very curated list of mods for Starfield. The misconception that this is all done by one person comes from the fact that Star Wars Genesis is managed by one person and a significant portion of Genesis mods and features are made by me. But still, calling it all “my work” is a vast understatement.

Without me, Genesis would not be possible. Without other mod authors such as the ones listed here, Genesis would also not be possible. The best way I can describe it is a mix of a direct and indirect group effort. I have a clear goal with Genesis, and I often use free assets from other mods or paid assets that I commissioned to achieve that goal. At the same time, many volunteers contribute directly to Genesis and follow my guidelines. It’s complicated, but the answer to the above question isn’t. Star Wars Genesis is NOT all made by a single person.

Xbox Version?

Star Wars Genesis is never coming to Xbox/Creations. There is no scenario in the future of this happening. To put into perspective, Genesis isn’t even installable on PC Game Pass or Microsoft versions of Starfield due to the artificial limitations that Microsoft has set on it. Additionally, here is a long list of other reasons why it will never happen:

  • Xbox has a 100 GB modlist limit and Genesis is almost double that
  • Creations has a 2 GB limit for individual mods and Genesis has many mods above that limit
  • Creations does not allow loose file while the functionality of Genesis depends on loose files due to the BA2 limit of Starfield
  • Sound replacement mods don’t work properly on Xbox
  • Creations doesn’t support SFSE mods, which half of Genesis depends on.
  • Creations does not have an automatic modlist installer, which is the only realistic way Genesis would ever be installed
Gamepass/Microsoft Store Version?

Star Wars Genesis is never coming to either platform and will remain Steam exclusive indefinitely. I know it sucks, but please understand that you don’t truly own your games on those platforms. Your files are encrypted, meaning they cannot be edited properly. SFSE and dependent mods won’t work. Mod Organizer 2 won’t work. Wabbajack won’t work. These are all things that Genesis depends on.

Vortex Collection?

Like many large, heavily customized modlists, Genesis relies on functionality that Mod Organizer 2 provides and Vortex does not. The setup depends on specific file handling, overrides, and controlled environments that cannot be replicated reliably outside of that framework. Because of this, Genesis is not reproducible on Vortex. Claims otherwise are incorrect, and this is not something that will be debated or supported.


GAMEPLAY
Is there a story?

Yes. There are multiple Star Wars storylines in the game to experience.

Are there lightsabers?

Yes. Lightsabers are handplaced across the galaxy for you to encounter naturally, either through unique quests or from simply exploring.

Are there force powers?

Yes. A few basic ones.


MISC.
Translations?

The only supported language at the moment is English. Community made translations are appreciated, as long as you take it down the next time Genesis is updated (or update it) so that users do not play with outdated content.

Controller Support?

Yes! We have close to full controller support. There are some technical issues when booting the game initially, but nothing that will hinder your actual gameplay.

Ultrawide Support

We have limited ultrawide support. Certain HUD elements will display as vanilla rather than the Genesis version.

Can I add more mods to the list? Can I update outdated mods in the list? Can I use LOOT on the list?

Any modification to Star Wars Genesis, including updating mods inside the list as well as running LOOT on the list, is NOT recommended. Many of the mods have been heavily patched or altered, and even small changes can break core functionality. I will not offer technical support to anyone that modifies the list in any way. Support is only provided for an unmodified installation.