Star Wars Genesis 8.7.7 Patch Notes

Was debating if it was worth calling this 8.8 or not. Content wise, I don’t think it’s justified yet. This was primarily meant to be a bug fix & maintenance oriented patch that quickly grew out of control, especially when May 4th happened and the non-genesis team released their planet pack + Endor. This was also meant to be a “break” for me, in the sense that I had some fun and created 2 new POIs.

Pesky Issues:
Invisible Faces? -> Delete Data folder in steamapps\common\Starfield and then verify your game through Steam.
Stuck in Main Menu -> https://genesismodlist.com/stuck-in-main-menu/

New Planets/Galaxy Map
  • A number of new planets and systems have been added, courtesy of Rock44. The landables ones (along with a couple unlandable ones) have been added to the Genesis galaxy. Many incompatible planets have been thrown in the corner and renamed, along with the ones that aren’t ready yet. Planets will be moved into the main galaxy when they are ready.
  • The Genesis galaxy map has been stretched so that it fully utilizes your entire screen to fit all the new planets/systems
  • Many of the “Coming Soon” planets have been renamed back to their vanilla names and thrown in the corner of the galaxy map
  • A few systems named after their “real” system name have been renamed to the name of their most known planet (such as Tatooine rather than Tatoo)
  • Moved the Mandalorian Ruins POI to the new Mandalore and renamed the old Mandalore system to Scarif for the upcoming GCW questline
Ilum – Cave of Destiny
  • Added a fully explorable and unique cave POI to Ilum where you can find a kyber crystal while battling off Imperials and fauna. The color of this crystal depends on the choices you made in your playthrough and has a unique stat bonus that other crystals don’t.
Endor
  • Added Fox/Radiclown’s standalone Endor planet, featuring Ewok village POIs, Gorax Cave + boss POI, SW wildlife, and a new follower
  • Unleveled all the new NPCs, weapons, and armor variants added by Radiclown’s team
Lightsaber Crystals
  • You can now craft red synthetic crystals if you have level 2 Artificing
  • You can now extract the kyber crystal from a Former Jedi’s lightsaber at the Industrial Workbench (temporary) and bleed it into your own lightsaber at the weapon workbench
  • You can now extract the kyber crystal from a Former Sith’s lightsaber at the Industrial Workbench (temporary) and purify it into your own lightsaber at the weapon workbench, turning the color of the blade to white
  • You can also bleed the attuned crystal you took from Ilum
  • You can also purify any lightsaber that has a bled kyber crystal already inside it
  • Fixed a bug where you couldn’t switch the color of a lightsaber back to the original color it came with
  • Fixed a bug where kyber crystals weren’t showing as “Installed” in the workbench UI
Tython Trainer Revamp
  • Revamped the boss fight and moved all the teleport points onto the ground as the pillar teleports were too buggy
  • Lowered the ridges that got in the way during the fight and added proper collision to the outer and center ridges along with improved navmesh
  • Fixed an issue where the trainer would flee if you were too high level
Volik – Nashuaga Crash Site
  • Replaced the Tidacha system with the Volik System and moved it into the Unknown Regions next to Ilum
  • Added Nashuaga Crash Site POI, which has a lootable Nihilus Mask (boss coming in future)
Story
  • All ship conversations between Meeka and Cade have been rewritten + revoiced
  • Added a new and unique “Shadow Trooper (Elite)” armor reward available to loot on a mannequin in Thrawn’s meeting room (only available AFTER completing the questline)
  • Added back lipsync for the Main, Imperial, and Rebel Questlines
  • Tarkin’s lack of facial animations has been fixed
  • Replaced the faces of Tarkin and Thrawn to be more accurate to their real faces (thank you to Byron)
  • Added two deathtrooper guards for Thrawn in the hallway before meeting him
  • Added collisions to the Imperial ships in the final Kijimi boss area
Runestones
  • Replaced Starshards (which were broken for quite some time) with runestones. Encounter them in random locations and interact with them to absorb their energy. After 3 interactions, gain a skill point.
New Races
  • Added three new playable races, courtesy of Radiclown: Gand, Kel Dor, & Lasat
Props/Environmental
  • Replaced a few medical setdressing
  • Replaced Weapon, Armor, Industrial workbenches with better versions from Radiclown (with some adjustments to avoid it being too repetitive)
  • Replaced general kiok model (needs retexturing to remove rebel poster + mando symbol tho)
  • Replaced desk computer model
  • Replaced a bunch of other props, including ones with physics
  • Experiment new textures for spacestation walls
  • Removed the vanilla ship from the Geonosis Launchpad POI and replaced it with salvaged imperial ship parts
Bug Fixes
  • Fixed a large variety of helmets/masks/hoods obstructing your FOV when flying ships in 1st Person. This will largely be fixed over time with user reports, rather than in a single patch
  • The Illicit Acquisition quest that I originally fixed that Bethesda then broke with their fix has been yet again, fixed. The quest is now considerably worse because you have to deposit items in a chest now instead of talking directly to the guy. Also any existing saves that already had the quest will not get the fix. Thanks Bethesda.
  • Properly aligned the jetpack flames for the forged mandalorian jetpacks
  • Fixed 3rd person flashlights on a variety of helmets
  • Changed the AA’s of the Imperial Ground Crew helmet so that it doesn’t go invisible with certain armors
  • Painted the Aldhani planet’s ice biome texture to green/brown since I got rid of it earlier. Tinted the entire planet texture a bit greener
  • Implemented the fix of the too strong horizontal jetpacks as i forgot to do it last time
  • Rewrote a loading popup that I forgot about, telling you whether to click Yes or No
  • Removed the option to click the title in the Alternate Start menu as people were doing it accidently, failing to read the message “Why the fuck did you click here. Click again until you don’t see this”, and then starting their game with the main story disabled
  • Fixed up the collisions around the lodge and removed some paintings
  • Fixed an issue where the Fallen Jedi’s Lightsaber didn’t have ambient light
  • Updated to latest version of dodge framework, which fixes the issue where you can insta-die during the dodge iframe when hit
  • Fixed an issue where the Imperial kiosks on Coruscant were displaying outdated information
Vehicles
  • Updated to latest version of Sniper9’s vehicle pack, which has animation and 1st person support for all speeders/vehicles
Misc.
  • Added a mod that adds 1st person running animations for your hands when no weapon is equipped
  • Redid the Emperor’s Embrace trait to be more of an Abeloth/Vitiate sort of thing
  • Replaced the outdated Deathwatch armor & helmet with a custom version of Sniper9’s newest model
  • Rewrote the description of the Melee Counter perk to emphasize it only works in 1st person
List Management
  • Updated to latest version of Trandoshans to fix material issues
  • Updated to latest version of HK-47 and T3-M4 to fix some minor issues and add QoL features
  • Integrated the Kijimi Name Fix mod (-1 plugin)
  • Updated to latest version of Keelo’s Ship HUD with the increased text size and removed the level indicators again
  • Removed the old Root Data Pack mod that was getting fetched from my GitHub, as it’s no longer needed (atleast I hope so)
Installer Improvements
  • Running StarWarsGenesisSetup.exe automatically takes you to the Wabbajack install screen with the latest compiler automatically selected. No more people accidently selecting the old/wrong compiler. I didn’t realize just how many of you were playing outdated versions of Genesis without realizing.
  • The installer automatically deletes your nexus login token file if it is older than 7 days. This ensures that you do not try to install Genesis with a potentially expired login and get temporarily IP banned by Nexus.
  • The installer now automatically closes once Wabbajack is extracted instead of giving you a choice, as there’s not really a situation where a user would not want to open Wabbajack after running the setup. And if there is, they would just close Wabbajack after.
Starfield Update (5/14/2026)
  • Bethesda seems to have done something with animations. The good news is that the animation frameskip bug that occurs when you jump + swing your lightsaber/melee weapon is fixed. The bad news is that it broke our dodge mod somewhat. The distance of the dodge has been halved, but I adjusted it as much as I could so it’s still usable. It will hopefully be fixed in the future by the original mod author.
  • The sound of you deflecting a blaster bolt with a lightsaber is bugged. It plays some sort of *thump* sound now. No idea what the fuck Bethesda did. I honestly don’t even know when it broke in the first place tbh