Star Wars Genesis 8.8.41 Patch Notes


Patches like this are what I’m calling “Immersion and Polish Updates”. These are all small changes together that add up over time to a significant increase in immersion and enjoyment, whether it be optimization, gripe fixes, or minor worldbuilding. This is Immersion & Polish Update #1

Civilian/Crowd/City Immersion Overhaul
  • Removed the “Formal” vanilla clothes list from most crowd NPCs. No more earth suits and stuff
  • Added a bunch of new Star Wars clothing/armor to the Crowd Merc list
  • Countless named and unnamed unique NPCs in Coruscant and Nar Shaddaa have been given curated SW outfits, looks, and names
  • Bounty Targets for the guild bounties now use the Merc armor list. Their pre-scan names are also now “Ruffian” rather than “Citizen”
  • Replaced Hutt Enforcer armors with proper Hutt Clan armors in Nar Shaddaa
Scavenger/Mercenary Faction Revamp
  • The scavenger/merc faction you encounter in POIs that largely used Bedlam Raider outfits have been completely revamped to use the wide variety of armors in the expanding Merc armor list
  • The 3 bedlam raider armor variations have been added to the Merc armor list, as well as a few other new armors
  • Juggernauts have been renamed to Heavy Commandos and use the same limited armor heavy armor list
  • Deadeyes use the clothing version of the Merc armor list
  • Mercenary Leaders use the elite merc armor list
Animations
  • Fixed the 3rd person 1 handed blaster animation where your left hand slapped your thigh every shot, courtesy of AnAloner and my $50 bounty
Interface
  • The main HUD has been significantly reworked, with different designs, newly animated and segmented health and jetpack widgets, and more
  • The scanner HUD has undergone a considerable a revamp with the goal of boosting visibility
  • Replaced the Starfield/Nasapunk minimap and surface map icons with proper Star Wars ones, as well as changed their color scheme to Blue/Black
  • Replaced the hyperdrive boot animation that plays on your screen when traveling between systems
  • Changed the interface for the BH Guild mission board to proper logos/background
  • Replaced the vanilla faction symbols in the animated quest popup (this file was a bitch to find)
  • Changed dozens of map marker and cell names in Nar Shaddaa, Coruscant, and Dantooine to properly named Star Wars variants
Environmental
  • Removed or covered the vanilla Starfield text present on some shop doors in Coruscant
Bug Fixes
  • Cleaned out all deleted references in Gallofree and Geonosis to fix and prevent a few save/physic issues
  • Fixed 4 unconverted lines from Fennec Shand
  • Fixed 2 bugged lines with Hysio Melne (one of them had a vanilla dialogue stage and the other had an improper condition that made it show up as missing in the tree)
  • Fixed an unconverted line in first interaction with Caij Vanda
  • Fixed a typo with Separatist in one of the loading screens
  • Fixed missing textures on Nite Owl gloves
  • Fixed a Sarah reference in a loading screen excerpt
Existing Save Cleaner
  • Changed the hotkey from Numpad1 to F2 as it’s easier to input and more keyboard sizes can use it
  • Added a bunch of NPCs in Coruscant/Nar Shaddaa
Maintenance and Cleanup
  • Cleaned up around ~5 GB of duplicate textures
  • Merged a few mods to lower total mod count