
Star Wars Genesis 8.8.2 Patch Notes
Probably one of the bigger updates we’ve had in awhile. Main Story Act 2, hundreds of prop replacements, countless bug fixes, Dantooine revamp, new particle effects, significant optimization, and more!
Main Story
- The ‘Bait and Switch’ quest has been fully rewritten and implemented
- The next MQ mission named “Death Deal” has been fully written and implemented
- The next MQ mission named “Far Outsiders” has been fully written and implemented
- All lodge conversations involving the new companion Levat have been fully written and implemented
- All 21 conversations that can occur between 2 main companions have been fully rewritten and implemented
- Nearly 500 ambient chatter for Levat have been fully rewritten and implemented, along with a 1 on 1 convo regarding MQ
- Nearly 200 lines of ambient chatter for Meeka have been converted into Jawaese
- All dialogue between 2 companions that occur when swapping between them has been fully rewritten and implemented
- Fixed a small amount of unwritten player responses to Meeka when asked for credits
- Removed/fixed some leftover vanilla dialogue when talking to Cade about Dantooine
- Fixed various improper companion affinity reactions to the MQ (will do it for Imp and Rebel quest soon too)
- Soft disabled 2nd 1-on-1 convos with 4 main companions until they are ready
- Soft disabled 1-on-1 convos regarding completion of rebel and imperial questlines with 4 main companions until they are ready
- Replaced NPCs guarding the temples with Artifact Hunters, a variant of Bounty Hunters
Environmental
- Replaced a plethora of small/medium sized props due to my newfound porting skills, including many loot crates. signs, and more
- Replaced nearly all English signs in Nar Shaddaa and Dantooine with Aurebesh ones
- Fixed a variety of new props from 8.0+ that had weird lighting issues due to unsigned normal maps
- Replaced a small amount of stretched containers that looked unnatural
- Hundreds of English letters throughout the game have been Aurebeshified due to volunteers
- A few food props now have their own unique texture rather than just Aurebesh text due to a volunteer
- Replaced the yacht in the Imperial Questline with an actual yacht model from Star Wars and named it Regalia
- Replaced the ship in the Vardos Colony with Hadrian’s Raider Corvette
- Replaced a few props in the Imperial Simulation Room
Nar Shaddaa Improvements
Nar Shaddaa has received a bit more love due to the Main Quest now taking you there, outside of the huge amount of sign replacements.
- Three vendors (James Newill, SIeghart, and Boone Morgan) as well as Rosa Newill have been replaced with Star Wars Aliens and have been given proper names + lore accurate generic diaologue + backstories
- The horribly uninspired and boring quest known as “All for One” offered by Newill (now Brogg Sarr) has been completely changed to an assassination quest called “Honest Business”
Dantooine Revamp
- Built my own Dantooine mod using Akila City Oasis as a foundation
- Completely removed the underground area that was causing performance issues and patched up the terrain
- Added custom grass and pathways around the base
- Removed countless out of place objects/clipping
- Blocked off many of the faux houses (too lazy to do all of them atm)
- Created a unique biome for Dantooine matching SWTOR
Optimization
- Added an experimental fix for the engine defect known as called “Menu Lag”, primarily affecting GPUs under 12 GB VRAM. Tests have shown that the issue is largely fixed for most people in the 8-12 GB range (and beyond).
New & Updated Planets
- Converted the biome of Ord Mantell to be lore accurate and removed the WIP flag fom it
- Converted the biome of Zonama Sekot and renamed it to “Uncharted Planet”
- Converted the Sahkarov system from the Rebel Questline into the Bastatha system and properly moved it into the genesis galaxy
- Converted one of the many meaningless vanilla star systems into the Kiros System, featuring the planet of Kiros which will be utilized in an upcoming quest mod
- Converted the rest of the planets in the Batuu system
- Moved the vanilla New Homestead outpost to another planet and system, as I have plans to turn it into an Imperial Outpost (Jedi Knight II reference). The new Alzoc system is outside the main genesis galaxy while it undergoes the quest and visual overhaul
New Effects
- Added smoke that comes off all blaster impacts besides blue bolts (as they are ion)
- Added sparks similar to Jedi Survivor when hitting objects/armor with a lightsaber
Phase 1 Implementation – Real Choices & Consequences
In order to prepare for phase 1->2 of the storyline, I must begin making changes now so that character saves in the future are able to continue playing through updates without issues. These changes were always my intention, but I purposely left things open for people to experience as there was pretty much 0 content to do outside of them only a few months ago
- If you join the Empire while the Rebel Questline is ongoing, the Rebel Questline will automatically fail. If the Rebel Questline is already complete, you will still lose the Rebel faction tag. You will see a message on your screen when this occurs.
- If you join the Rebellion while the Imperial Questline is ongoing, the Imperial Questline will automatically fail. If the Imperial Questline is already complete, you will still lose the Imperial faction tag. You will see a message on your screen when this occurs.
- The short quest where you get arrested by Thrawn under certain conditions has been softlocked so that it never happens (for now).
Morenia Casino Cruiser POI
- Replaced the Almagest Space Station above Tython with a wrecked Morenia Cruiser model, fitting for the casino interior.
- Increased the pathetic 3,700 credit jackpot to 100,000 credits
Misc. Dialogue & Voicelines
- Rewrote and revoiced the conversation between the ambassadors in the Imperial Sector to a raid conversation between ISB and Imperial Officers, as the original was lorebreaking
- Rewrote and revoiced the Geonosis Stormtrooper line about Dantooine as it was lorebreaking
- Rewrote the revoiced the security droid in the Imperial Sector
- Rewrote and revoiced Bobby’s parents to Stormtroopers (didn’t do the sequence yet as I couldn’t proc it lol)
- Rewrote and revoiced some old/vanilla crowd dialogue to alienese
- Rewrote and revoiced the crowd trigger for the Geonosis egg quest
Bug Fixes
- Fixed a critical bug where controller users could not input anything in the main menu
- Fixed the Illicit Acquisition quest. I ended up just getting rid of that dumb chest objective that the Bethesda intern added which broke my earlier fix
- Fixed the headless & naked Hutt bug in enemy POIs (lmk if u still see any)
- Fixed a few inconsistencies and vanilla dialogue in 1st quest of Imperial Storyline when talking with Imperial Recruiter
- Fixed vanilla voicelines during mynock problem conversation outside Geonosis
- Removed “Temple Finder” datapad in the Lodge as it was unintended and causing quest issues
- Added proper collision to the x-wing interior so that you couldn’t jump out of it and then fall through the map
- Re-oriented the entry node marker for the x-wing so that you no longer spend 5 minutes trying to find it
- Fixed vanilla text in the Banking Clan Interests quest log
- Fixed 1st person view bug w/ Patrol Trooper Helmet while flying a ship
- Fixed the Imperial Recruiter referring Alira as Sarah in one convo variant
- Fixed an issue where Shattered Space legendary level lists may have possibly been leaking through to normal content
- Fixed the typo in Force Statis (was called Force Statis)
- Added missing Marksman perk to Valken-38X
- Fixed an issue where a turret model had gigantic collision
- Changed text “Constellation” in quest log to “Main Quest”
- Fully hid the duplicate Star Wars systems (leftover) outside the edge of the visible galaxy
- Added Aurie’s Temple Quest Fixes for the Power From Beyond quests
- Fixed the bug where the armor on the Fallen Mandalorian’s body despawned if you didn’t loot it the first time you visited it
- Added “empty” spacesuits to scientist and other misc. npc corpses to prevent double and repetitive loot
- Fixed invisible thermal detonators
- Fixed a bug where the WESTAR-35 did not have impact sparks
- Fixed the lack of projectile when throwing a thermal detonator
Misc.
- Added a new Slicer background which starts you off with Slicing (previously Security), Theft, and Cybertech
- Replaced the intro Bethesda disclaimer with the Genesis copyright disclaimer
- Fixed/Converted a few skill tree descriptions
- Changed the appearance of Garm Bel Iblis to match his SW counterpart
- Removed the Ministry Archivist and Follower of the Way traits, as they were useless and just copying Starfield
- Rewrote pretty much all the remaining vanilla/old loading screen text excerpts
- Added “(Coming Soon)” to most of the city quests that aren’t converted
- Increased price of Consular-class Light Cruiser to match 3 million credit canon counterpart
- Removed the “Invisible Backpack” item sold in the Apparel Store (this was created during a time where backpacks/jetpacks were required to breathe in space)
- Unleveled the quality tiers of most melee weapons
- Renamed Heart+ to Bacta Canister (model was already changed)
General Balancing
- Outside of the new difficulty changes in 8.815, flamethrowers have been removed from enemy leveled lists as the flame had collision and was absorbing blaster bolts, which is very annoying/clunky
- Boosted the base health of companions as they are currently too weak (will keep an eye on this)
- Fixed an issue where certain enemy droids were too tanky
Website Updates
- Added a calculator on the website where you input your aspect ratio and resolution to obtain an ini value that will fix ultrawide hud
- Added a WIP interactable galaxy map that is 1-1 with Genesis, replacing the old style of Locations in the Wiki.
General Cleanup
- Removed the “Better Death Physics” mod as it was kinda obvious at this point it was causing more problems than good
- Integrated the old Hondo Ohnaka plugin that only had guavian records into ArmorCompendium. Will not impact any existing Guavian or Ohnaka armor
- Fully integrated Freestar Rebel assets into Genesis and removed the plugin and all master dependencies on it
- Most rebels ingame now go by as “Rebel Trooper” or similar rather than “Rebel Alliance Security Guard”
- Removed DC-17 duplicate that rebel guards carried around and instead gave them A280’s
- One caveat to this is you will see some naked NPCs in existing saves, especially in Dantooine
Note: The same will happen with UC Empire eventually - Integrated ImperialCommandoBosses.esm into StarWarsiAC.esm
- Fixed the misaligned flashlights on both Commando Helmet variants
- Added a second keycard to the body of the dead Imperial Scientist in the vault so that Imperials can gain access to it
- Unleveled the Baton and removed the blood spatter it caused when hitting people with it
