Star Wars Genesis 8.7.5 Patch Notes

New Main Story (Act 1)
  • The entire main story cast has been replaced with new appearances, armors, names, and backstories
  • The following quests have been fully converted:
    • The Artifact)
    • The Old Neighborhood) -> Interception
    • Into the Unknown -> Remnants of the Past
    • The Empty Nest) -> Awakening
    • Power Beyond
  • The “Back to Vectera” quest, now renamed to “Bait and Switch”, has a soft lock to prevent players from reaching unconverted content. The player only has 1 dialogue option that doesn’t progress the conversation with Rica.
  • All lodge conversations with the new companions has been redone as well (besides Levat since you can’t reach him yet)
  • The backgrounds of Inquisitorium Survivor, Jedi Purge Survivor, and Denied Jedi have been slightly rewritten to mention that your connection to the Force had weakened over the years. This will address any plotholes revolving around force sensitive players acquiring powers through the Main Quest (there are newly added dialogue choices too for these backgrounds)
Quests and Voicelines
  • The Akila Run quest in Gallofree Spaceport has been completely reworked into a Chiss Ascendancy smuggling quest
  • The Beer Run quest in Dantooine has been completely reworked into a water supply quest for the Rebel Alliance
  • The Great Laredo Caper quest in Dantooine has been reworked into a food supply theft related quest and the muted guard has been fixed
  • Disabled ambient triggers of the vanilla quests Operation Starseed and the UC Museum on that dumb ice planet no one cares about
  • The Bounty That Got Away quest has been reworked into a Bounty Hunters’ Guild related quest, featuring the Legends character Reson Nath
Lore Cleanup
  • Removed the Sith Empire from randomly generated POIs for both balance and story reasons
  • Any references to Palpatine no longer being Emperor is being removed over the next couple of updates. The new idea is that Palpatine is still the Emperor of the Empire and is considered to be unreachable for a few months among the Imperial higherups. This will not be public knowledge and fits well with what Legends Palpatine pretty much was.
  • Majority of Genesis lore from 33-19 BBY is being removed and replaced with the canon Star Wars timeline. Anakin still turns into Darth Vader. The Inquisitors still exist, etc
  • The Imperial Orientation Hall has been completely rewritten to make sense with the new lore
  • All reference to a “former” Emperor in the Imperial Questline should have been replaced
  • Star Wars Genesis now takes place between 2 BBY – 1 ABY and beyond

I primarily want Genesis to follow the same “what if” concept of Force Unleashed (not the DLC). The Force Unleashed plot is not canon but it IS a plausible “what if” scenario due to being semi-grounded. That is the sort of vision/inspiration we’re going for, rather than a complete fanon timeline that’s unrecognizable from the beginning. I feel that the old lore of Genesis was holding it back far too much, and was very jarring for many new players.

I very much dislike the concept of lore dumping, and we have the luxury that many games don’t, in that we don’t need to do it because everyone knows the events of Star Wars. Genesis is still going to be fanon. The main difference is that I want the player to experience those fanon events. They should not be lore dumped about past fanon events.

Bug Fixes
  • Fixed an issue where the quest name and objectives for Fulcrum in the Imperial Quest were reverted back to vanilla (this was hotfixed on 3/18/26)
  • Fixed a bug where some dead bodies would have double loot (hopefully i got them all)
  • Fixed a bug where companions would hide their “helmet” in multiple scenarios, causing alien companions to have invisible heads
  • Fixed a bug where the bug fix for the missing Dream Home POI on Tython wasn’t working
  • Rewrote a remaining vanilla quest log in Sparks of Defiance
  • Fixed an issue where some Yuuzhan Vong enemies in the final main quest battle had a human head clipping through their alien head (technically you should not reach this quest in this update anyway)
  • Fixed a bug preventing the 3rd person flashlight to work on the Patrol Trooper and Neocrusader helmets
  • Hardcoded some of the new companion appearances like Shanni’s hair, Alira’s tentacles, etc directly into their models. This should prevent that god awful visual bug from occurring when you load back a save when they’re right next to you.
  • A bunch of other shit I didn’t feel like mentioning
Balance
  • Nerfed the Battlefront Specialist perk to only grant 2.5% additional damage per level rather than 10%
  • Slightly reduced the max damage reduction percentage from 95% to 90%. This will prevent endgame players from being completely unkillable
  • Increased base damage reduction from 0 to 10%. This will make players slightly tankier in early game to decrease occurrence of unreactable one shots (even tho I think it’s completely a skill issue based on some of the streams/clips i watch)
  • Adjusted the damage curve to still cap at 1000. The new curve goes like this:
    • 0 = 10%
    • 100 = 18%
    • 250 = 30%
    • 500= 50%
    • 750 = 70%
    • 1000 = 90%
  • Removed the elite enemies in the first main story missions and replaced with normal ones
  • Gave Jedi Purge Survivor background the Mind Trick skill/perk as a starter skill
Installer
  • Added VC++ 2015-2022 auto-install to the installer, as more than 30% of Genesis users skipped that step and were having ship accessibility issues
  • Added a warning if you have less than 120 GB of free space in the drive you’re installing the modlist
  • Added a warning if you have less than an 8 GB VRAM GPU, as too many people were confusing VRAM and RAM and then complaining about performance
  • Added latest version of Wabbajack (will still auto-update accordingly)
Ord Mantell
  • Replaced the Bessel System with the Ord Mantell system and moved it to the correct position in the galaxy map
  • The Ord Mantell and Quantxi planet/moon are still WIP and don’t have the proper biomes yet. The system just had to be moved/renamed for an early main story quest to make sense
  • The Sonder space station has been renamed to Tansarii Point Station (WIP)
Free Lanes Compatibility
  • Converted the X-Tech item and model to Tuning Calculations, which can be used to tune your ship. Tuning Calculations do not drop out in the world from enemies, and can only be acquired through the Coruscant black market for 15k credits. It is meant to serve as endgame credit sink item. This item CANNOT be used on armors and weapons.
  • Removed the dumb bobble heads that Bethesda added across the galaxy
  • Adding legendary perks to weapons and armor is disabled for now.
  • Disabled the new legendary enemy modifiers by default and set their XP penalty to 0
  • Removed the newly added Stealth module for ships cuz ain’t no way I’m dealing with all those crash reports. I’ll add it back when/if Bethesda implements it properly (most probably some modder is going to do it let’s be honest here)
  • Added chance for Hutt, Pyke, Empire, Rebels, and Partisans to spawn at some of the new POIs and decreased occurrences of Shadow Collective
  • Removed Sith Empire from new POIs
  • Replaced new loading screen text with random Star Wars facts
  • Merged Star Wars strings into new HUD string file
  • Updated relevant HUD files so cruise mode remains possible – Cruise Mode support added for all Star Wars ships
  • Left Anchorpoint station in rightmost corner of map untouched. Very disappointing location than what I was expecting and excited for. Will convert/overhaul at a later time
  • Refused to update powers HUD mod so the Upgrade button isn’t visible (trainer on Tython handles that already)
  • Fixed the unresponsive Main Menu Settings HUD
  • Removed POI Cooldown mod as it is now obsolete. Worked out in our favor because the mod author of it was on the Genesis hate train and had the outdated mindset that Wabbajack was “stealing” his mod. I urge all people with the same mindset to actually sit down and look into how Wabbajack works, before mindlessly spreading misinformation.
  • Removed Weapon Workbench Snap Fix mod, as Bethesda fixed it on their end. Ty xtcrefugee
  • Experimental main menu music fix
  • Fixed whatever gun sounds the bethesda intern broke (i actually lost sleep over this bug)
  • Prevented “Force Reflexes” power from triggering while flying a ship in order for it not to conflict with Cruise Mode
  • Reduced the horizontal strength of jetpacks to account for Bethesda raising it with some unorthodox approach that I couldn’t find the source of
Free Lanes Mod Updates
  • Updated SFSE + Address Library + CCR
  • Updated Engine Fixes, Cassiopeia, and all of LarranKiar’s essential mods that make Starfield playable
  • Updated No Limit Ship Mods
  • Updated Memory Fixes (now uses dynamic ram method as well)
  • Updated SKK Fast Start and utilized their new menu
  • Updated to new set of GrindTerra mods (Fantastical Frontiers, Planetary POI Generation, Places of Intrigue). Please be aware that existing save outposts may be affected by this
  • Updated to latest version of Compact Inventory UI by Stentorious and re-patched the Star Wars symbols
  • Updated to latest version of Keelo’s Sleek Ship HUD and got rid of the level indicators again
  • Updated to unreleased version of dodge framework that fixes the crashing when you dodge. Huge shoutout to Bobby
Terran Armada Compatibility
  • Force disabled the Terran Armada DLC for anyone that owns it (only when using the Genesis MO2 so don’t freak out)
Environmental
  • A few of the NPCs spectating the Dantooine bank robbery have received new outfits
  • Swapped Nia Kalu’s outfit to Rebel Pilot (no helmet)
  • Swapped the Gallofree Spaceport guards to proper security armor
  • Swapped a bunch of NPCs in Dantooine to Star Wars outfits, aliens, etc
Misc.
  • Added the compact crafting UI mod
  • Replaced icons in barter/container menus with SW alternatives
  • Added a controller tooltip to the dodge skill
Optimization/List Management
  • Removed the og Temple Ruins mod as it’s out of the vision at this point
  • Removed the Constellation Commandos mod (the armor has been unacquirable for a few months now due to being low quality)
  • Removed the JodoKast plugin as I’m reusing the armor and NPC somewhere else
  • Removed our achievement enabler mod as the only reason I was using it was to get rid of a popup, but since I can edit popups now, we don’t need it. Enjoy the new “New Game” popup message