Core Gameplay Changes & Improvements

While striving to be a Total Conversion, Star Wars Genesis also fixes, improves, and builds upon many vanilla aspects of the game. This serves as an overview of all those changes as well a deterrent for those referring to Star Wars Genesis as simply a “reskin” or “coat of paint” of Starfield with the same flaws. While that may have been true a few versions ago, I feel it’s becoming less and less true every update.

Note: Some of these changes are part of future confirmed updates (as in they’re implemented and ready, but not in the current version). Those will have a ⏳ symbol besides them.

Unique Locations

What was Starfield’s main issue? A vast but empty galaxy. It was repetitive. Planets and biomes with no defining identity. Cities closer in scale to Skyrim’s villages than true population centers. A lack of unique encounters, memorable NPCs, and location-driven experiences. Star Wars Genesis addresses these shortcomings by introducing handcrafted, purpose-driven content across the galaxy; while overhauling existing locations to make them mechanically distinct, narratively meaningful, and memorable through new functionality, bosses, systems, and exploration rewards.

Coruscant

  • A fully converted city featuring numerous new functional shops, NPCs, companions, and activities.
  • Experience the illusion of a true ecumenopolis, with vast cities and skylines stretching across the horizon
  • Discover hidden loot throughout the city, including lightsabers from fallen Jedi and stashed credit caches
  • Enter through an alternate scrapyard hangar, allowing you to bypass heightened Imperial security and avoid bounty detection
  • Access a black-market system featuring a rotating selection of rare weapons, armor, and unique items

Mos Eisley (and outskirts)

  • Visit a fully functional neutral city with unique vendors, NPCs, companions, and rare loot.
  • Explore the depths of Jabba’s Palace near the outskirts of the city

Kestro City

  • A converted planet featuring a fully functional Imperial city with unique vendors and Imperial-aligned services

Nar Shaddaa

  • A converted city transformed from a fishing platform into a dense, floating urban sprawl. Surrounded by a skybox illusion filled with holo-signs and distant floating cities
  • A crowded interior featuring Aurebesh signage, alien-language advertisements, increased verticality, and layered urban design

Dantooine

  • One of the few remaining safe havens for the Rebel Alliance, featuring a functional lake and river system running through the city, transforming it into a true oasis
  • Dozens of explorable residential interiors with no loading screens
  • Extensive additions of trees, lighting, and natural environmental assets
  • Custom weather tailored to the oasis environment
  • Recruit new standalone companions, including a Wookiee, a bounty hunter, and a pet
  • Explore the underground depths of the city… but tread carefully, as rumors speak of a young rancor lurking below.

Ilum

  • A converted planet featuring two unique biomes: Crystalline Glaciers and Ice Shelf Plains
  • Witness beautiful auroras illuminating the night sky

Tatooine

  • Explore gang conflict zones, civil war hotspots, and Imperial and Tusken encampments
  • Encounter Krayt Dragons terrorizing patrols, harvest their scales, and craft unique armor

Mandalore

  • A converted planet featuring long-forgotten ruins and ancient forges.
  • Introduces a new armor progression system that allows players to craft bespoke Beskar armor, gated by research, perks, and material requirements

Tython

  • A converted planet featuring the Ancient Highlands biome and the Old Megalith point of interest.
  • Train Force abilities under a lone Jedi Temple Guard in exchange for a rare currency
  • Optionally challenge the trainer in a difficult boss encounter to claim their unique lightsaber, armor, and rare force power.

Geonosis

  • A fully converted planet, featuring Starfield’s first habitable world with a visible asteroid in orbit.
  • Discover a Clone Wars battlefield point of interest filled with unique loot and environmental storytelling.

Saleucami

  • A converted planet featuring four unique biomes and a populated standalone settlement.
  • Decide the fate of a familiar settlement through a standalone quest with three distinct endings

Hoth

  • A converted planet, featuring 3 new unique biomes (Frozen Dunes, Glacial Tundra, and Frozen Sea)

Mustafar

  • A converted planet, featuring 4 distinct biomes (Molten Rock Plains, Lava Sea, Obsidian Mountain Ranges, and Scorched Wastelands

Aldhani

  • A converted planet featuring the Ancient Grasslands biome, along with a Rebel-focused quest centered on the capture of an Imperial cruiser

Rhen Var

  • A converted planet, featuring the Frozen Expanse biome, along with featuring the first temple boss
New Systems

Star Wars Genesis goes beyond the limitations of the vanilla game, and adds many new systems in place commonly requested by the community.

Jetpack Hovering

  • Jetpacks now have two functionalities:
    • A brief horizontal boost when pressing spacebar
    • A hover mode, granting you 360 movement in the sky.

Dodging

  • Unlock the Dodge skill, allowing you to press Alt to evade incoming attacks while briefly invulnerable.

Bounty and Crime System

  • Use your scanner to identify crowd NPCs with active bounties and confront them, leading to arrests or combat
  • Expands existing systems by allowing bounties to be cleared if all witnesses in the area are eliminated.
  • Faction zones are no longer mixed with unaffiliated factions, allowing your territory to function as a true safe haven.
  • Reduced Crime Report radius

Food and Drink System

  • Instead of relying on the classic Bethesda system where you consume dozens of items to instantly restore health, food and drinks have been completely reworked.
  • All foods and drinks now grant 30-minute buffs that increase health regeneration along with item-specific bonuses such as increased damage, stamina, and more. Food and drink effects stack separately, allowing both buffs to be active at the same time

Force Sensitive Progression

  • Unlock a hidden Force Sensitive trait through background choices and/or the main story, granting access to additional skill tiers, unique abilities, and exclusive progression paths
  • Naturally discover one of three unique lightsabers hidden throughout the game, each locked behind exploration and optional boss encounters
  • Gain access to Force Reflex, a unique ability separate from standard powers that allows all you to slow time by 90% at the cost of Force energy
  • Equip specialized armor designed exclusively for Force-sensitive users, providing bonuses such as increased Force capacity and enhanced regeneration
  • Learn powers from specialized trainers, or unlock them by performing specific actions.

3rd Person Animations

  • Experience a reworked melee combat system that allows you to move and swing your blade at the same time, a basic feature missing from a $200 million game.
  • Fire pistols one-handed for increased maneuverability, in true Star Wars fashion.

Functional and Cosmetic Attachments

  • Countless new equipment slots allow players to craft a unique look, including capes, cloaks, scarves, hoods, masks, hats, waist accessories, shoulder guards, thigh wraps, ankle wraps, cybernetics, and more.
  • While most attachments are cosmetic, many provide unique perks and resistances.
  • Cosmetic items can be purchased from the Apparel Vendor on Coruscant, while functional attachments are sold on the black market or dropped by bosses and at unique locations.

Proper Research

  • The unnecessary Food and Pharmacy research categories have been replaced, with their corresponding unlocks now gated behind perk requirements. You no longer need to research how to make a sandwich.
  • Biotechnology: Certain bosses drop unique biological materials that can be researched and replicated at the Biotech Crafting Table.
  • Exotic Metallurgy: Advanced forging techniques using rare materials such as beskar to craft durable armor.

Black Market

  • Unique vendors that offer a daily rotation of unique armor and weapons

Temples

  • Starfield’s temples were all of the same boring and repetitive puzzles. In Genesis, each temple has a difficult Temple Guardian boss inside it, and killing it allows you to gain the power of the temple
Quests & Writing

Starfield has a severe writing problem. While I am not a professional writer in the way Emil Pagliarulo, Starfield’s lead writer, describes himself, I believe that I am definitely more in touch with the modern RPG audience than him. Emil’s core design around writing in videogames is that you should keep it “simple and stupid” since players are essentially “going to skip through it anyway”. That flawed reasoning is why Bethesda’s storytelling has fallen short over the years compared to modern games. Entire cities full of 5 minute meaningless fetch quests just to meet a quota. A good writer, at the very least, should respect the intelligence of their audience rather than assume they are stupid.

It’s the reason why I’ve opted to completely rewrite the stories in Starfield rather than just reskin it with a Star Wars theme. There is simply no way to fix these stories without fully rewriting every conversation, voiceline, and quest structure from the ground up. In addition to complete overhauls, Genesis also introduces entirely original Star Wars narratives created by talented writers and mod authors. Below is a synopsis of the most in-depth storylines currently available.

Imperial Questline

Join the Empire as an Imperial Agent and investigate a rakghoul mutation spreading across the galaxy. Work alongside key Imperial figures such as Tarkin and Thrawn to uncover the origins of the outbreak while combating rebels, infected colonists, traitors, and a mysterious new enemy (or ally). This is the largest quest overhaul in Starfield’s modding history, featuring major structural changes to quest flow and mechanics:

  • Difficult decisions with real consequences, including whether or not to kill innocent infected civilians as ordered
  • Unlock hidden choices and outcomes tied to backgrounds and perks, such as being Force Sensitive
  • Encounter an optional boss wielding a unique weapon
  • Face a revamped fauna boss encounter
  • Experience reduced monologues and lore dumping, replacing lengthy scenes with active gameplay-driven missions
  • Unlock a full endgame questline (WIP) gated behind one of two exclusive endings

Main Story (WIP)

A race against time against the Yuuzhan Vong, an intergalactic species seeking ancient artifacts to ensure the success of their impending invasion. This storyline introduces genuine stakes, serving as reverse of the original vanilla story.

  • Hand-placed bosses integrated throughout the main story and temple locations, granting unique drops
  • Dangerous non-boss enemies with new abilities and combat scripting
  • Story-driven research and crafting mechanics
  • Expanded dialogue that references new systems, locations, and gameplay features
  • Note: This questline is currently scheduled for a full revamp

Rebel Questline

Operate undercover for the Rebel Alliance as a mercenary tasked with stopping a Partisan threat. This storyline forces you to decide what you believe is the lesser of two evils.

  • Less essential NPCs and alternate combat-centric paths, such as killing an officer for their keycard vs looting it from their office. Wipe out an entire Imperial hospital if you wish

Deserter Quest

Investigate a remote settlement suspected of harboring Imperial deserters.

  • 3 distinct endings, each with unique consequences and rewards
  • Gain access to special merchants selling unique gear upon certain endings

Side Quests (WIP)

  • Numerous side quests completely rewritten to be more meaningful and have a deeper impact on both your player character and the world
  • Gain access to unique choices dependent on your chocies in the Imperial/Rebel questlines
  • Gain access to whole quests depending on traits, backstories, and previously completed missions
  • Simple linear fetch quests transformed into ethical dilemmas
  • You can follow our progress here.
Variety

This is my favorite word. Bethesda often creates the illusion of variety by relying on leveled worlds. In reality, there are only around 50 unique armors and about 80 unique weapons in Starfield, which simply is not enough.

Armor

  • Nearly quadrupled armor variety
  • Countless NPCs with their own unique armor
  • Planet/Location specific armors
  • Civilian/Mercenary armors seen in crowds
  • Faction subcategories such as Pyke Bounty Hunters, which have their own unique armor pool
  • Countless new ways to obtain armor, such as the black market

Weapons

  • Nearly doubled weapon variety
  • Faction specific arsenals
  • Multiple blaster bolt colors

Misc.

  • 5 additional vehicle/speeder variants
Procedural Generation

Starfield’s points of interest and procedural generation are one of the most controversial aspects of the game. 121 total POIs in vanilla Starfield is not nearly enough to make the game not feel repetitive across thousands of planets. Star Wars Genesis addresses the POI system by both adding onto that list and revamping the procedural generation of the game

Random Points of Interest

121 total POIs and 4 enemy factions are not enough in a game that has thousands of planets. It is too repetitive.

  • 5 additional factions spawn in POIs, each with our unique arsenal and armor
  • 26 variants of restricted mining sites, defended by the Empire with lootable kyber crystals
  • 22 crashed ship locations
  • 50 military bases with additional variations per biome
  • Collectable shards across planets, rewarding a skill point for every 3 collected.

Biomes

  • 100 additional Biomes have been added into the existing Biome Pool
  • All vanilla biomes have had their flora density increased
  • Larger trees, rocks, flora, and fauna

Misc.

  • Rare Credit Chests have been scattered at the end of POIs that can only be opened with a Credit Transfer Module
Immersion

Realistic Infantry Combat

To avoid the poorly balanced combat of vanilla Starfield, Star Wars Genesis features a custom unleveled world focused on realistic, grounded combat. Both you and enemies can die in just a few shots, while character builds and customization remain highly flexible. You begin weak and poor, but can gradually rise to near demi-god status through armor, weapons, and skill choices.

  • Enemies drop all the weapons and armor they’re carrying when they die
  • Armor and Perk Build matters more than levels, as you now gain only 1 health per level.
  • Armor defensive values are now custom balanced around a lore-accurate Armor Hierarchy, which can be seen here
  • Weapons are now more deadly, with their base damage, ADS, and hip-fire accuracy boosted.
  • Improved and Smarter Enemy AI with more aggressive tactics based on faction and increased accuracy
    • Enemies will use cover more often and swap between different covers
    • Enemies will now try to flank you
    • Enemies will attempt to suppress you
    • Enemies will try to overwhelm you
  • A complete Stealth Overhaul, reversing Bethesda’s new “anti-stealth archer” mechanics where killing a person results in everyone within 200 feet to instantly know where you are.

Fast Paced Ship Combat

  • Dramatically increased ship boost and recharge rates, so that ship combat is much faster paced and deadly
  • Introduced the concept of Ship Ramming, where you can destroy or severely damage both your own ship and the enemy ship by ramming into them
  • Increased asteroid density in wild space

Realism

  • A backpack is no longer necessary to breathe in non-atmospheric locations
  • No Lung Damage while wearing an enclosed helmet

Economy

To avoid the Bethesda game stereotype where one can become unfathomably rich within the first hour of the game, the entire economy of the game has been redone.

  • Selling prices of countless items have been reduced
  • Prices of unique armor and weapons has been greatly increased
  • The monetary rewards for missions and other tasks has been greatly increased
  • Reduced Ship Registration Cost to reward ship theft
  • Increased credit rewards for Bounties and other activities
  • Increased contraband sources and incentive

Loading Screens

  • Intergalactic loading screens replaced with hyperspace cutscene
  • Seamless fast travel from surface map with no loading screens (200-250 meter range)
  • Seamless fast travel from scanner with no loading screens (200-250 meter range)
  • Instant fade back animations and removal of keyboard input lock

Sound Design

  • Increased variety of Artifact Cutscene Dialogue
  • Increased Music Variety beyond the vanilla limit (nearly double)
  • Unique Ambient Cityscape sounds for each city (Bethesda reused the same ones in different cities/locations)

Misc.

  • Each unique POI has a cooldown when encountered. This makes it impossible to see the same POI within hours of playing
  • New backgrounds that actually matter, granting you access to unique choices, quests, and endings, further encouraging multiple playthroughs
  • Utilize a unique Mind Trick perk to influence and dominate weak-minded NPCs during conversations and Genesis storylines
  • Capital ships set pieces are placed around the orbit of core planets
Quality of Life

Ships

  • No Weapon Power or Count Limits
  • No Engine Power Limits
  • No Reactor Class Requirement
  • No Minimum Landing Gear
  • No Shield Limit
  • Buildable Crew Slots

NPCs

  • Over 20 different droid variants have been added to all crowds
  • Over 20 different alien races have been added to all crowds
  • Over 15 variations of Mercenaries have been added to all crowds
  • All civilians (non-mercenaries) have tripled outfit variety and all rainbow colored outfits have been removed
  • Realistic NPC behavior, such as more observant guards, greetings, blinking, conversations, and movement
  • The two vanilla children faces have been replaces with 20+ different human and alien variants
  • Countless new and unique companions, with some being fully voiced
  • Companions and Followers now match your Spacesuit settings
  • WIP Crew Overhaul, giving each named and recruitable Crew member their own unique armor and clothes
  • The coloners and settlers found in remote planets now have tripled armor variety
  • Children can equip armor

Animations

  • Increased first person slide distance
  • ADS speed reduced to the same speed as walk
  • Sneak run is ~20% faster, sneak ADS is now the same as vanilla sneak walk

Character Creation

  • Alternate Start
  • Countless new hairstyles, beards, and colors
  • Countless new species to choose from
  • Playable Droid skins buyable from vendors

Misc.

  • Perks that increase ADS and hip-fire accuracy have been reworked to actually noticeably improve accuracy to near 100% at max level
  • Muting of annoying and spammy sounds
  • You now use weapons while using your scanner
  • Shooting gatherable resources breaks them
  • Removal of skill challenge requirements
  • Revamp and simplification of weapon perks:
    • Battlefront Specialist: Increasing damage dealt by all blasters
    • True Aim: Increasing accuracy for all blasters
    • Keen: Increasing Critical Hit Chance on all blasters
Visuals

Texture and Effects

  • Optional Environmental Overhaul to 2k/4k Textures, with close to no hit on performance besides VRAM usage.
  • Complete Climate Overhaul (Starfield vanilla planets only had a single weather option for some reason)
  • Upscaled Effect Textures (Smoke/Fire/Projectiles/etc)
  • Color Corrected World featuring handmade LUTs
  • Enhanced Lights and FX
  • Enhanced Clouds and 8K Galaxy Map
  • Improved Vanilla Flashlight
  • Astral Lounge Overhaul (actually looks like a club now with mist and alien strippers)
  • Nearly double the amount of Art variety (Bethesda reused the same art for square and landscape paintings)
  • Improved facial textures (hair, skin, eye, eyebrows, eyelashes, teeth, scars, freckles, lips)
  • Improve shadows and draw distance
  • Improved NPC crowd textures and eye colors
  • Improved female body textures

HUD

  • 120 FPS Menus
  • Animated and simplified Holographic Radar Overlay
  • Holographic Scopes
  • Improved Star Map
  • Enhanced Player Healthbar
  • Compact Inventory UI
  • Expanded Power Menu
  • Zoomed Out Flight Camera
  • Unified ADS Camera and FOV
  • Sleek Ship HUD
  • Improved Font
  • Cleaner Scanner HUD

Animations

  • Improved lowering and raising of weapons
  • Improved Mantle Animation Speed
  • Improved and realistic Ragdoll Death Physics
  • Running speed reduced to ~87% of vanilla, so it uses the ‘jog’ animation over the ‘run’
Bug Fixes

Starfield is not the buggiest game in the world, especially compared to Skyrim/Fallout, but it is still relatively buggy than other games. Star Wars Genesis carefully includes community bug fixes, engine fixes, and optimizations for Starfield

Engine Fixes

  • Player Expression & Facial Animation Fix
  • NPC Headtracking & Makeup Fix
  • Spacesuit Helmet Flashlight Fix
  • Weapon Swap Stuttering Fix
  • Sprint Stuttering Fix
  • Crowd NPC Eye Ambient Occlusion Fix
  • Sprint Headtracking Fix
  • Neon Entertainer Logic Fixes
  • Laser wounds don’t cause bleeding

Vanilla Bug Fixes

  • Perk fixes
  • Follower logic fixes
  • Animation Fixes
  • Locational Fixes (floating items, unobtainable items, etc)
  • Dialogue Logic Fixes (characters discussing stuff that never happened or isn’t possible anymore)
  • Quest Fixes
  • Faction vs Faction logic fixes
  • Invisible mesh fixes

Final Remarks

I did not make this page to ego the developers of Starfield and claim that I made a better game than them. None of this would be possible without the foundation they have built. However, that does not mean I am not allowed to criticize and point out the flaws within it. I do not think Starfield is the worst game in the world, but its safe to say that majority of people were rightfully disappointed in it, including me. It could’ve been a much better game with very minimal effort from their point.

Whenever I make a video for a big Genesis release, there is always an elephant in the room for any new people stumbling across it for the first time. That elephant in the room is that the game being used as a foundation for the mod is Starfield. The amount of people that are immediately turned off from that fact, significantly outnumber the people that like Starfield. That is just the reality of how things are and so the elephant has to be addressed.

I feel like I have to remind people that while this is a free mod, it requires the purchase of a game and dlc that not many people own and is currently sitting at 58% and 30% positive reviews on Steam respectively, amounting to $100 total. They have a right to know what they’re paying for.

I’d also like to point out that Starfield could still have a redemption arc, and I hope it does. I do not pray for the downfall of this game. I am relying on Bethesda to eventually release an animation framework and other much necessary tools so that Genesis can be advanced further. I hope their expansions in the future actually improve core aspects and limitations of the game, rather than just add another pointless narrative like how Shattered Space did. If No Man’s Sky and Cyberpunk 2077 can do it, then Bethesda has no excuse, especially with the amount of money they’re making from scamming console players with their paid creation store.