We are interested in a wide variety of volunteers. This is a rough overview of what we’re currently looking for. If you’re interested in any of this, please join the Discord. There’s something for everyone here, regardless of your modding experience. Modding is a skill that builds over time. Think of it as compound knowledge. If you’re new, start small and gradually take on bigger projects as you gain confidence. You won’t be building a city or scripting a full questline in your first mod, trust me. Some of our founders started as volunteers just like you, contributing in small ways. Over time, they grew into leaders in their fields and helped shape Genesis as a whole. Take your time, ask questions, and enjoy the process!

Modding requires both patience and passion. Never be afraid to ask questions, and don’t feel bad if something doesn’t click right away, we’ve all been there. If the work ever feels overwhelming, remember that you can step away at any time. Over the past year, we’ve had countless volunteers come and go, and every single contribution, no matter how small, has been appreciated. Your effort matters. You can find basic tutorials and resources for many of the categories below on this page.

Testers

If you aren’t interested in modding, we occasionally have a need for testers. You can acquire the Tester role from the #Links-and-Roles channel in the Discord. I want to make it clear that this is not a role you get just to be able to play new content early, as some people originally assumed it was. It is a role to test individual features/bug fixes and report feedback to me directly. As of writing this, we have 120 people with the Tester role in the Discord, and yet the past couple times I’ve @ed them, no one has helped out. It’s safe to say that this role is in demand.

3D Modeling

The biggest misconception we often see is that users link us a 3D model and expect it to be in Genesis in the next update. A 3D model is often 10% of the work involved depending on the intent of it. Starfield has it’s own unique model file type called NIF. It is different format from the NIFs you see in Skyrim and Fallout modding too. We have to use a third party plugin called Nifskope to port models into Starfield. It’s a very tricky process to get right and a very small amount of people in the modding scene are experienced. Many new modders that have tried their hand at it have given up. We are in a dire need of porters, not models. In the Discord, you’ll find a spreadsheet with a list of models we have requested to be ported, as well as a tutorial. You are also free to simply port in whatever you want too of course (like an armor).

Textures

One of the most plentiful volunteer tasks to do is retexturing base game assets into the Aurebesh using a downloaded font. Some people do their designs and even give me descriptions/renames of the item they re-textured when it applies. It’s very cool and easy way to get your work added into Genesis. I manage this myself and simply send you files to re-texture. This is all done in “Aurebeshifying Textures” channel in the Discord.

If you’re looking for something a bit more advanced, we have a few low resolution Star Wars assets in the game that could use some re-texturing, and even some blank models from time to time. Contact me if you’re interested in that 😀

Standalone Locations

If you are interested in being a Starfield modder that contributes to Genesis, this is the place for you. There are thousands of planets in Starfield. There is literally an infinite playground for you create a location or even convert an entire planet if you’re ambitious. Pick a vanilla system and a vanilla planet and go crazy with it. The original biome or characteristics of the planet do not matter as you can change those too. Just do some research and make sure there are no quests connected to it. To create a unique location, follow this YouTube video guide and do the method at 8:40. Once you create a landing marker, xmarker, and map marker and verify that you can visit the location ingame, the fun part starts. You have a wide variety of assets at your disposal. Many vanilla assets fit the Star Wars aesthetic, but there are countless Star Wars assets too from mods like Coruscant, Tatooine, Kestro City, or prop replacers. This is where 3D modeling comes in too, as you can port in assets and directly use them in your location too.

Funny enough, the person that made Mos Eisley (Fox) was a user Genesis user like you too. He was completely new to Starfield modding and spent 8 months creating it. Let that be your motivation. But at the same time, we’re not expecting a city. Small stuff like crashed ships, rebel bases, imperial facilities, homes for players, boss locations, etc are what we’re looking for too. And you’re not just limited to unaltered planets. You can go add a new location to Tatooine or even Coruscant if you want to. This is what I mean when I say the possibilities are endless. This is an open-ended volunteer project where you’ll have vague assistance from us but you’ll mostly be on your own. It will be both challenging and fun, but mostly rewarding. I look forward to seeing what you all create.

Voice Actors

While majority of voice lines are done using ElevenLabs AI due to the sheer scope of this project (there are over 200,000 voicelines that need replacing), we have a bunch that are actually done using real voice actors. Luigi in the Discord handles the logistics of that. He has a casting call site up where you can audition to to replace the voicelines of a specific NPC, but he is currently taking a break. Please be aware that this is free volunteer work. If you are auditioning with the intent of getting paid, then we will decline you. I understand some people might be insulted over that, but please sympathize with the fact that I have easily dumped over 2000 hours of my life into creating this free project that tens of thousands of people can enjoy. This is a passion project for both me and everyone involved in making it happen, not an attempt to make money. Under certain circumstances, me and Luigi will tip for a substantial amount of voice acting for something like a main character (5,000+ voicelines). Positions like that won’t be open for awhile though, as the lore of the project is constantly being re-written.

Voice Converters

If you’re interested in helping out with the actual process of replacing voicelines, there’s many steps in that you can help out with. We have a spreadsheet where you can jot down any vanilla voicelines and conversations you encounter, and then fetch their ID from the game’s string file. I can provide you with links to both of these if you contact me in Discord. If it’s a quest/conversation that needs to be fully rewritten, you’ll want to make sure that you note down the conversation paths with numbers so that it’s clear for whoever rewrites it, including yourself. For many people, these notes are the stopping point, which is completely fine. Just doing this helps out immensely.

The next step beyond this point can be done by both a voice actor or an AI user. You’re generating/creating individual wav files for the matching dialogue. Before you do this completely, you’ll need to send us a few samples so that we can verify quality, regardless if you are using AI or not. It can take up to 20 generations to get a good sounding AI sentence that emphasizes the right words with the right tone. It is not a one and go type of thing.

Make sure you are not deleting any notes and keeping them all accurate. I need the original dialogue, the ID, and the new dialogue all to be available for when I finish up the process by rewriting the subtitles. Since the subtitles are a single file that’s edited on a daily basis, only I can do that part, but it’s easy if I am given proper notes.. The wav -> wem conversion is also super easy too if you keep all the wav files organized in proper npc folders.

Ship Building

Star Wars Genesis has it’s own Ship Vendor and Ship Building framework. This allows users to create and submit their own ships to Genesis. You can learn more about it on the mod page for it, where you’ll find a tutorial along with the necessary requirements.

Companions

If you want to make a standalone Star Wars companion, go for it. If it’s good, it’ll be added to Genesis. To make it easier for yourself, you can use a well done companion mod on Nexus or Creations as a template for your companion. Obviously for permission and stolen work sake, you’ll need to completely change the appearance of the companion and every single voiceline, but it’ll save you a lot of time with the initial setup.

Writers

We do not need writers. I get dozens of 10 page documents of fanfic quests and other ideas from aspiring writers which are just unfeasible 99% of the time and expect me to do majority of the work involved. Unless you are down to put in the work and actually mod your quest/storyline in or replace an existing quest, then please keep these storylines to yourself. There are spreadsheet I can give you access to where you can begin the process of rewriting a vanilla quest, but be aware that involves mapping out the entire vanilla quest’s conversations in a very organized and strict way. It’s a lot of work.

That doesn’t mean I won’t take storyline/lore feedback though. There is a lore channel in the Discord for specifically that.

Misc. Volunteer Work

If you keep your eye on the volunteer thread of the Discord, you may catch some small volunteer projects there too. This ranges from re-textures to just scouting out stuff for a future mod, such as gathering a list of vanilla voicelines in a specific location which requires 0 modding experience.