Fixed the interior clipping happening in the Merchant Station
Fixed ALOT of vanilla lines leftover in Imperial Questline thanks to a generous trait/background spreadsheet link (and your reports)
Fixed ALOT of vanilla lines leftover in Rebel Questline thanks to a generous trait/background spreadsheet link
Fixed the rebel ships in Imperial Space for good this time
Fixed the shitty texture of the Imperial Agent Light Armor
Disabled a terminal in the Imperial Questline Abandoned Mines that had vanilla lines and broke your quest
Removed the melee reflect skill that certain fauna had (causing lightsaber users to one shot themselves)
Removed leftover references to Death Watch and Nite Owl armor from regular areas/NPCs
Added further menus to the Force Reflex blacklist such as the ship decorator
Fixed the issue where the vanilla “First Contact” mission above Niamos was still auto-proccing
Fixed the lack of flashlight for ND-5 armor
Blaster Bug Fixes
A blaster attachment overhaul/cleanup that I did in 8.6 made it so some variants of blasters became invisible. I’ve addressed most ones you have reported and a few other ones I spotted. This fix will only be applicable for any new blasters you acquire in the galaxy. If you see any more, please let me know so I can fix them as well.
Fixed a major bug with certain weapons causing them to spawn as lower leveled variants rather than unleveled ones (making them very weak). The list of weapons is below:
ZB3
MPL-57
Flamethrower
Concussion Grenade Launcher
Commander Vibrosword
Amban
A427
A-300 Rifle
Cycler
and most melee weapons
Lightsabers and Force Powers
Fixed the lightsaber damage formula bug causing it to do no damage against some higher-end NPCs
Please note that the lightsaber damage value has been reduced to 600, but it is NOT a nerf.
Please note that a blaster/physical weapon doing 600 damage is NOT the same as a lightsaber doing 600 damage
Blocking with a melee weapon now reduces 90-100% of damage. This is a WIP feature that will slowly progress into a proper block that staggers enemies
Made it so the first power you obtain in the Main Story is Force Push
Yuuzhan Vong
Rebalanced the Vong enemies and bosses
Added invisibility power to Nom Anor
Made all Vong immune to Force Push
Made all Vong immune to stun damage
Nerfed Tsavong’s HP and energy resist
Economy
Significantly reduced prices of all blasters
Engine Fixes
Updated to the latest version of Engine Fixes, fixing a bug that has been bothering me for over 2 years now. When ADSing in 3rd person, your character will no longer go up or down in height in random spots
Sith Empire
Redesigned the Sith Empire enemy blaster pool list with more lore accurate advanced Imperial weapons
Bosses
Rebalanced the lightsaber damage resist of some bosses to correctly reflect the new formula
Misc.
Rewrote some loading screen facts before I got bored