Star Wars Genesis 8.4.0 Patch Notes

This is a gripe fix update. Lots of stuff that has been holding Genesis back and is commonly complained about has been addressed. Major changes include a crowd overhaul for the backward knee droids, the starter “Frontier” ship being replaced, and a UI text overhaul of all the stubborn stuff that hadn’t been replaced yet. Tons of new stuff too such as Hoth, Mustafar, Dantoo Town Oasis, Coruscant Undercity, detailing, and more.

Please read up on our Existing Save Documentation page if you want to see a list of issues introduced each update for existing saves, and how to possibly fix them.

Crowd Overhaul
  • Since there are no signs of the backwards knees crowd droids ever being fixed, I have simply replaced their presence with humanoid Mercenaries
  • A few of the flamboyant rainbow outfits that don’t fit any Star Wars setting have been removed. Alot of vanilla clothes that the crowds use are actually really nice and fit Star Wars, so I kept those in
  • Nearly tripled the crowd outfit variety with actual Star Wars clothing as well
  • Added 9 new variations of Mercenary outfit combinations
Yuuzhan Vong

VikoizBeast has been hard at work in creating a more lore accurate Vong look.

  • Nom Anor and Nas Choka no longer use Starfield-esque helmets and now have actual Yuuzhan Vong alien faces now
  • Nom Anor and Nas Choka both have their own unique armors now. The 3 synthetic armor variations will remain craftable for the player only, and are acquired the same way as before.
  • Nom Anor and Nas Choka are now 1.2 scale
  • All Yuuzhan Vong weapons have been switched to 4 variants of melee weapons that deal poison damage over time with unique impact effects
  • All Yuuzhan Vong enemies now have 3 variants of faces and will continue expanding over time. They also scale between 1.1-1.2.
Starter Ship Replacement
  • The vanilla starting ship has finally been replaced with a custom Star Wars ship called Echelon
  • The 3 datapads found on the ship from Barret have been re-written and revoiced to make it clear that its your ship and not his
Hoth and Mustafar
  • The Newton System has been converted into the Hoth System
  • The Nemeria System has been converted into the Mustafar System
  • The planet Hoth has 3 new and unique biomes: Frozen Dunes, Glacial Tundra, and Frozen Sea
  • The planet Mustafar has 4 new and unique biomes: Molten Rock Plains, Obsidian Mountains Range, Molten Sea, and Scorched Wastelands. Some of these biomes are still WIP and may have some weird visual stuff happening with the procedural generation, such as floating lava in Molten Rock Plains. Nothing that will ruin your save or bug your character out. Just visual.
  • The old Hoth planet in the Coruscant system has been retconned and renamed back to its original name
Dantoo Town Overhaul
  • The Dantooine capital city has received a nature themed overhaul by a non-genesis mod author that perfectly fits a Star Wars modlist
  • There is now a river/lake that flows through the city
  • There are now trees all over the city roads, casting realistic shadows on the ground with our new lighting ini
  • Countless homes with no loading screens are scattered throughout the city
  • The mod is still largely WIP, with many external areas still under construction
  • Custom Genesis weather has been applied to the town, towards the theme of Cloudy/Partly Cloudy with a low chance of hazy morning mist.
  • If you use HD Overhaul, you’ll notice a pretty big performance dip in this town now. I was getting around 40-60 FPS with a 4080s. On the bright side, it’s the best looking area in all of Starfield and Star Wars Genesis at the current moment, so enjoy!
UI Breakthrough

The paid bounties have finally come through in our favor! Many modders (especially famous UI modders) have reached out and helped me edit certain stuff that has been deemed “uneditable” for a long time.

  • Blasters now say PLSM for Plasma instead of Physical
  • All the achievement/save popups have been rewritten and made less confusing (they literally tell you to click Yes or click No)
  • The vehicle UI picture has been changed to a speeder
  • Added a little note in the character creation HUD telling new users that the Twilek and other alien options are in Hair menu and not the presets menu.
  • Replaced icons and text in inventory HUD
  • Replaced text and general background in character creation HUD
  • The Pause menu now show the game in the background instead of a picture
  • Level indicators in space have been removed (them being visible in the first place was a bug)
Environment
  • Decreased the flashbangs when moving between interior and exterior loading screens in Coruscant
  • Lowered the brightness of interiors in Coruscant
  • Decreased the height of ground fog and switched to higher resolution effect
  • Removed Sith Empire emblem from Coruscant building
  • Replaced more floors with grates in upper Coruscant
  • Added some more Stormtroopers chilling around upper Coruscant
  • Additional crowd density in the upper undercity in Coruscant
  • Added more details to the hallways of the upper undercity
  • Removed a few more vanilla signs from Dantooine and Nar Shaddaa
  • Added a bunch of new lights in dark areas of Coruscant
  • Added a map marker available from the planet map for Upper Spaceport
  • Added a local map marker for Apparel Vendor area
  • Renamed Imperial Center to Spaceport
Star Destroyers

No major changes compared to the “test” video I uploaded earlier. I really wanna avoid working on Star Destroyers until a proper high definition model is ported into Genesis. Nevertheless, thank you Moloch for telling me how to attach our current Star Destroyer model to the exterior cell of the Vigilance.

  • The Vigilance Star Destroyer model is now actually attached to the ship and no longer has any dock clipping going on. That means the Star Destroyer now moves with the vanilla ship, effectively making it a Star Destroyer
  • The Star Destroyer model (including the ones above Coruscant) have also been made twice as big
Faction Behavior

This is a pretty big one in terms of immersion.

  • Imperial POIs will no longer attack you if you are apart of the Empire/ISB
  • Rebel POIs will no longer attack you if you are apart of the Rebel Alliance
  • Theoretically, you can properly pick a side in a land battle without getting a bounty from the other side and them becoming hostile with you.
  • I’m looking for feedback on this. Special situations, etc.
Lightning
  • Switched to a new ini that emphasizes weather and volumetric lighting conditions more. The game should look ALOT better.
  • Added a bunch of new environmental lighting to Coruscant, especially in the darker areas at night
  • Added orange emissives and some new buildings to the Nar Shaddaa exterior.
  • Lessened the harsh lighting in Nar Shaddaa’s walkway due to new ini (this confirms that if you had harsh lighting in previous updates in this same walkway, then you either did not run genesis_documents.bat or something is messed up in your documents folder)
  • Fixed the bugged lighting area in Nar Shaddaa upper exterior that made it pitch black in your lower body only.
Companion Outfits
  • Switched Walter’s clothes to a new Star Wars themed black suit more fitting to his Chiss look,
  • Switched Sam’s clothes (not armor) to the Smuggler Veteran outfit since people can’t get past the mentality of anyone in the galaxy besides Han Solo wear a white shirt with a jacket and pants
Aurebeshifying
  • Many vanilla food and drinks have been re-textured with Aurebesh text, renamed, and given new descriptions. Thank you to all volunteers involved.
  • Many vanilla ship screens have been re-textured with Aurebesh symbols and blue colors. Thank you to all volunteers involved.
  • Let’s actually mention their names right here why not. MastaCook, BombOnABus, AbsoluteChaos, and Moloch. You guys are making a big difference. I know it seems small and meaningless when you’re spending minutes/hours on one texture, but it adds up to something huge in the long run that drastically improves immersion. Thank you.
  • A few signs in Nar Shaddaa and other locations have been re-textured by me.
Ship Balancing
  • The minimum power of vanilla reactors have been increased to 36. The maximum of vanilla reactors are 72. This is so that a maxed out ship has full power capabilities,
  • Nerfed the cargo and fuel capabilities of ported Star Wars ships,
  • The X Wing’s defenses have been significantly nerfed
Bug Fixing

So many bug fixing this patch. I spent a solid 28 hours on the bug where you fall through Coruscant at the GNN building btw.

  • Fixed “Performance Enhancements” research bug. The research has been renamed to “Spice Enhancements” and has been placed in the Biotechnology table. It serves only to advance the quest and unlock spice crafting
  • Fixed an issue where you would fall through the floor in the Commercial District of Coruscant when going into the GNN office or down the elevator
  • Fixed the Star Wars skill icons scaling incorrectly or showing up as colored when not unlocked
  • Lilian Hart no longer has an invisible head in specific settings
  • Fixed invisible jetpack model for enforcer when dropped
  • Fixed the crashing that would occur in the food crafting menu when hovering over or past “Groat Pie”
  • Fixed the crashing that would occur in the medicine crafting menu when hovering over or past “Supermassive Heart”
  • Fixed Tuala’s botched appearance
  • Various quest objective and subtitles fixed
  • Fixed jetpack flames for Mandalorian Forge jetpacks being completely misaligned
  • Fixed invisible A-180 Blaster (rifle) in black market
  • Fixed attachments for E-11D that turned it into the DLT-19
  • Removed flame causing attachments on DLT-20A
  • Removed attachment on Scatter Gun that was causing bleeding
  • Removed attachment on GALAAR-15 that was causing bleeding
  • Removed attachment on DP-64 that was causing bleeding,
  • The recipe for Nom Anor’s skull helmet should now appear assuming you have the research complete
  • Fixed wrong price title on vending machines
  • Fixed duplicate blaster names. Light and Heavy variants have been added to their names to make it clearer
  • Fixed half broken GNN model
Progression

Level progression was a bit too slow with the new curve. With some quest XP buffs and adjustments to the curve, I think it will be a bit better. If you feel as if something still gives too little XP for the amount of effort/skill it requires, let me know!

  • Decreased XP increment per level from 500 to 300
  • Buffed main quest XP rewards
  • Buffed faction quest XP p rewards
  • Buffed radiant quest XP rewards
  • Buffed settlement quest XP rewards
General Balance Change and Reworks
  • Rebalanced Model 13 and Mentor 1313
  • Buffed main story companion HP depending on their skills
  • The GALAAR-15 is now a proper Heavy Blaster Carbine instead of a shotgun
  • The E-11D is now a proper automatic blaster instead of a shotgun
  • The E-5 has a higher firerate more akin the one seen in movies/games
  • The SE-14C now has a 5 round burst
Stealth Overhaul
  • Lowered detection cone of NPC’s from 190 to 135
  • Lowered the amount of noise made when sneaking
  • Reduced NPC detection radius while they’re sleeping
  • Increased death reaction distance slightly
  • Enemies should no longer see you through walls
  • Your proximity near enemies impacts how well they can hear and see you (shocking that this isn’t a vanilla feature, right?)
  • Lighting and shadows now affect your stealth (shocking that this isn’t a vanilla feature, right?)
New Armors
  • The Sith Stalker Armor in the Lodge basement has been swapped with Armored Layered Robes
  • Crozzbow’s new 4 Eyes Bounty Hunter Mask and Armor has been added to the Bounty Hunter armor pool
  • Sniper9’s armor pack has been updated to the newest version and new changes have been made to prevent the black texture bug during future updates
  • The clone troopers in the prison on Mandalore are now wearing Phase II clonetrooper armor

PLEASE FOR THE LOVE OF GOD STOP SPAMMING THE SNIPER9 MOD AUTHOR ABOUT STAR WARS GENESIS QUESTIONS. Both on his mod page and in his private messages. You are being annoying. Some of you can’t tell you’re being annoying based on his responses back to you, so I’m telling you myself. He does not use Genesis. He does not know anything about Genesis. And at this point, he clearly dislikes Genesis because so many of you complain you can’t use his new armors in Genesis. Please just stop.

Economy
  • Ship repair costs at Ship Technicians now fluctuate based on your ship’s hull damage. Between 2,000-20,000 credits.,
  • Ship Parts (the item that repairs 4% hull per second while in space) is now 20,000 credits instead of 1k. They have also been made rarer as a drop, with most ships only dropping between 0-1 when destroyed
Retcons
  • Retconned Lothal out of the Coruscant system and renamed the planet to Vandor-3 (an actual planet in the Coruscant system in Legends. Lothal will return in the near future in it’s own system
  • Retconned Jedha out of the Coruscant system. It will return in the far future in it’s own system
  • Renamed the remaining planets to names from the Coruscant system in Legends
  • Retconned Mygeeto out of the Dantooine system. It will return in the far future in it’s own system
  • Retconned episodes 7-9
Misc.
  • The “Broken Constellation Helmet” found on the starter ship is now a Mercenary Helmet (Damaged) with a swapped model
  • Gave Sith Empire NPCs red E-11’s that are modified and stronger than normal E-11 blasters
  • Added craftable gloves for the missing alien races at the Coruscant Lab