Star Wars Genesis 8.2.0 Patch Notes

This is a foundational update. Lots of big changes, bug fixes, improvements, and new QoL features. The most notable changes are the new economy, health regen rework, Star Wars ship vendors, the new cosmetic apparel system, and menu lag being finally fixed.

Performance
  • Around 30-40 GB of loose textures have been archived for better performance and have thus fixed the menu lag problem. Most of these are armor textures that were somehow being loaded when pausing the game and failing to be unloaded. At the end of the day, this was a garbage collection issue with Starfield. While it’s fixed for now, I can’t promise it won’t come back as the modlist updates but I’ll be following much stricter guidelines from now. I also have a decent amount of textures i need to change the paths of and archive still.
Coruscant 2.5
  • A complete lighting rework of Coruscant with more direct lighting sources from objects such as holograms and new lights.
  • Added numerous new vendors across Coruscant
    • Black Market Armor Vendor in the upper undercity, selling 1 rare armor and 1 rare helmet on a daily basis. 50% chance to sell 1 beskar fragment and 20% chance to sell 1 beskar ingot
    • Black Market Weapon Vendor in the upper undercity, selling 5 illegal/inspectional blasters on a daily basis
    • Apparel Vendor in the upper spaceport, selling all cosmetic items like capes, scarfs, modular parts, etc
    • Droid Vendor in the upper spaceport, selling any Droid skins that are usable on humans such as ND-5 or cybernetic hands
    • Bartender in the upper undercity club, selling typical alcoholic drinks
  • A slot Machine has been added in the upper undercity club, allowing you to gamble thousands of credits away, or get rich.
Cosmetics

A short introduction to our new cosmetic addon system. Nearly all cosmetics are buyable at the Apparel Vendor on Coruscant. Different types of cosmetics have different slots. These slots are separate from the ones used by all armors and can be mixed and matched freely. There WILL be clipping with many armors/helmets/backpacks. The limit is your creativity here

  • Capes/Cloaks/Scarfs/Necks are their own slot.
  • Hoods are their own slot.
  • Hats are their own slot.
  • Waist Addons are their own slot.
  • Masks are their own slot.
  • Cybernetic Gloves share the glove slot that most armors use. Will only work on some armors.
  • An invisible helmet with 0 armor is available. The game will still treat you as having a helmet with a flashlight that lets you breathe and any other helmets will replace it
  • An invisible backpack with 0 armor is sold in the Cosmetic Vendor. The game will still treat you as having a backpack and any other backpacks will replace it
Ship Vendor Rework (and new Ships)

One of the most commonly asked questions is how to get a Star Wars ship in Star Wars Genesis. It kinda ruins the exploration aspect of the game to use the !ships command and spoil the fun of finding a ship for free. With the economy overhaul, I’ve added the current Star Wars ships to specific ship vendors like in Coruscant, Nar Shaddaa, and Dantooine. They have lore accurate pricing. I’ve kept the ones you can run into in the same location, as a reward for people who explore. I’ve also added completely new ships that I built to each major city vendor and removed the vanilla ships from their pool.

  • Added Antares ship parts mod in order to build custom ships
  • Added Avontech ship parts mod in order to build custom ships
  • The Millenium Falcon has been renamed to “YT-1300 Light Freighter”
  • The Mandalorian N-1 Starighter has been renamed to “Salvaged N-1 Starfighter”
  • The non-salvaged version of the N-1 Starfighter has been added to the modlist
  • 4 new vanilla+ Star Wars ships have been added to the modlist (Consular Light Cruiser, Fondor Haulcraft, YG-4210, and ST-70 Assault Ship)

Ship Vendors

  • The Nubian, N-1 Starfighter, TIE Advanced, YT-1300, YG-4210. and Fondor Haulcraft have been added to the Coruscant Ship Vendor
  • The Salvaged N-1 Starfighter and ST-760 Assault Ship has been added to the Nar Shaddaa Ship Vendor
  • The X-Wing and Consular-class Light Cruiser has been added to the Dantooine Ship Vendor

Ship Pricing

  • All ships have had their cost altered to a lore accurate value:
  • TIE Advanced is 90,000 credits
  • YT-1300 Light Freighter is 100,000 credits
  • Salvaged N-1 Starfighter is 120,000 credits
  • New N-1 Starfighter is 200,000 credits
  • X- Wing Starfighter is 150,000 credits
  • Nubian is 1,000,000 credits

Ship QOL

  • Altered the Starfield ini so that you can freely overlap parts
  • Slightly increased the camera distance when flying ships
  • Retextured all vanilla weapons to be black instead of the nasapunk white/red
  • Added an SFSE plugin that removes the unattached module error
  • Added an SFSE plugin that removes Hyperdrive weight limits
  • Added an SFSE plugin that removes landing and docking bay restrictions
  • Added an SFSE plugin that removes restrictions regarding building below the landing bay
  • Added a Ship Power Allocation Fix mod. Power Allocation should no longer automatically change when you fast travel, reload a save, etc
Tython Planet Overhaul and Force Power Trainer
  • Created a unique “Ancient Highlands” biome for Tython and disabled all random POIs from being generated on the entire planet
  • Created a unique “Old Megalith” POI that you can visit, with a lone Jedi Temple Guard residing in it
  • You can spend 1 force essence each to both upgrade and learn new powers from the Temple Guard, or you can kill him and just take his Robes for now.
  • Quantum Essene has been renamed into Force Essence
  • Fixed a bug where upgraded force powers had the vanilla description instead of the modded one
Economy
  • As supreme ruler of the known Galaxy, I am taking steps to fix inflation in the economy. Please be patient with me.
  • The goal is a lore accurate economy that doesn’t sacrifice gameplay too much.
  • The value of a used item is now 50% of the real value
  • Armor values have been drastically dropped to lore accurate values. Most stuff is betwen 500-15,000 credits. Anything beyond that is unique armor. The most expensive armor at the moment is the Pure Beskar Mandalorian Heavy Armor, valued at 400,000 credits.
  • Nearly all Jetpacks are 300 credits or less
  • Decreased price of contraband. Some contraband is very cheap while others are very expensive,
  • Holocrons are now contraband and valued at 100,000
  • Prices of certain ammo have been slightly lowered, but obviously is relatively more expensive than before because you make less money
  • Medicine prices have been adjusted but mainly lowered
  • Increased credit stock for most vendors
  • Lowered the prices of many vanilla ship parts to lower the prices of the new vanilla+ Star Wars ships to realistic values
  • Nerfed survey mission rewards as they gave much more than actual bounties
  • Slightly nerfed smuggling and supply rewards
  • Buffed bounty rewards in regular mission board

Please keep in mind that for mission board prices to update, you must accept all the missions on the current board, reject them, and then sleep for 48+ hours

Health Regeneration and Food Buff System

The realistic combat in Genesis had a huge core issue. It requires you to constantly open your inventory and spam food/medicine to heal. Or it requires you to hotkey your medicine and spam it constantly for regen. It is immersion breaking and not fun from a gameplay standpoint for alot of people, including me. These changes below serve as not only something that makes the game more accessible, but more importantly, it makes the game more fun and fast-paced.

  • The player now has a default health regeneration speed both in and out of combat (1.5). This is to prevent the need of constantly opening your inventory and chugging meds/food.
  • The health regeneration spark effect at your feet has been properly removed
  • The Rejuvenation Perk has been reworked to increase both your out of combat and in combat health regen:
  • Rank 1: Health regeneration is increased by 25% in and out of combat.
  • Rank 2: Health regeneration is increased by 50% in and out of combat.
  • Rank 3: Health regeneration is increased by 75% in and out of combat.
  • Rank 4: Health regeneration is doubled in and out of combat.
  • All ingestibles have been organized into 2 categories. Food and Drink. You can only have 1 food buff and 1 drink buff active at the same time, both of which last 30 minutes.
  • All foods and drinks boost health regeneration by 1 each. You cannot stack multiple food and drink buffs. That means you can have at maximum 1 food buff and 1 drink buff active at the same time, increasing your health regeneration by a total of 2.
  • Fixed a bug where players were not gaining health after 100. This is not retroactive
Rewritten Rebel Storyline – Part 1
  • The introduction to the Rebel Storyline has been entirely re-written and re-voiced, starring General Draven replacing Daniel Blake and Saw Garrera replacing the Partisan leader.
  • Emma Wilcox has been given a facelift as well as a new spacesuit for the covert mission. She has also been renamed to Emma Wexley
  • All altered characters will have to be disabled and enabled using the console on existing saves. I must emphasize the story is not finished, same as the Shadow Collective one
New Playable Species
  • Gungan
  • Nautolan
  • Kaleesh
Lighting and General Graphics
  • The default game is a bit brighter and shadows are less black. Contrast is higher, leading to less washed out colors
  • Graphics and other important settings such as brightness and contrast are now automatically configured upon running genesis_documents.bat. The default is medium settings but you will be asked if you want to automatically configure max graphics upon running genesis_documents.bat
Props
  • Datapads are now properly held by NPCs (courtesy of Radiclown)
  • The screen of datapads are bigger along with the front (courtesy of Radiclown)
  • Clipboards that the NPCs use have also been converted to Datapads
  • Medical items have been replaced with Star Wars variants like Bacta, Bacta Spray, Bacta Patches, Bacta Vials, etc
  • Some food props have been renamed to Star Wars variants and descriptions but their models have remained the same for now besides some light Aurebeshifying.
Balance Changes
  • Buffed E-5 damage per shot
  • Buffed Pyke Sniper damage per shot
  • The salvaged N-1 Starfighter has had it’s shields and total ship health halfed to account for the newer model
  • Slightly reduced TIE Advanced shield capacity
  • Slightly reduced X-Wing shield capacity
  • Greatly reduced the boost speed of X-Wing and TIE Advanced
  • Raised the damage of ND-5’s blaster
  • Nerfed the OP starting DL-44 blaster that the Bounty Hunter loadout starts with
Retcons
  • The current Rhen Var has been retconned and renamed into the ruined city of Kijimi. The new Rhen Var is now replacing Beta MaraeIII and will get its own unique POI in the near future.
Misc.
  • You can now use weapons while using the scanner! No more auto-holstering.
  • Elite Bounties from the Bounty Hunter’s Alliance now give 1 beskar fragment per
  • Renamed the rest of the planets in the Tython System into lore accurate names
  • Retextured some English meal packs into Aurebesh
  • Removed vanilla signs and plants in the Imperial Orientation Hall and changed the display art
  • Changed some Imperial propoganda/ads in Coruscant since it was being misinterpreted
  • Added chill cantina music to Coruscant’s upper spaceport cantina
  • Renamed the Sirius System to Bespin along with the planets inside to lore accurate names
  • Renamed the Pup System to Carlac
  • Aurebeshified some signs or simply removed English text from some 3D models,
  • Removed lacerate effect visual proc (the annoying ass blood spurt every few seconds some blasters cause),
  • Removed burn effect visual proc from blasters
  • Disabled random POIs from generating on Coruscant’s planet map.
  • Changed Pirate Swashbuckler Gear to Mandalorian Flightsuit
  • Replaced Mysterious Tracker’s appearance with Caij Vanda
  • The Adoring Fan has been replaced with a Gungan
  • Imperial Exam Proctor Samuelson has been given Imperial Officer clothes
  • Switched the Rebel Outfits in Groundpounder to Imperial
  • The Freestar Embassy guards on Coruscant have had their outfit changed into generic security to differentiate them from Rebels
  • Added the Outer Rim Attire + Ubese Helmet to the armor pool
Misc. Bug Fixes
  • Fixed issue preventing people from building the armillary in the Millenium Falcon
  • Added a mod that fixes the Temple Marker bug
  • Added a mod that edits the Temple script to auto-complete after 15 seconds so I don’t have to deal with people not knowing how to complete it in the Help channel
  • Removed subtitles for various Stormtrooper/Rebel voicelines because Bethesda for some reason made them all share the same ones. Lazy ass mfs
  • Replaced the 3 lines of leftover vanilla dialogue in the Imperial Museum
  • Fixed random terminals such as the one in Scow having prequel quotes
  • Fixed the buggy LOD textures in Coruscant
  • Fixed incorrect first person model of Organic Blade and removed its UI model
  • Gave the ship service tech/vendors the Star Wars Mechanic Outfit. Honestly no idea when this got reversed. Also renamed them to Spaceport Operator
  • Renamed Mathis Castillo back to Jodo Kast
  • Certain areas where you got flashbanged in Coruscant should now be fixed
  • Fixed texture clipping in certain parts of Coruscant
  • Fixed misplaced marker for Agent Plato’s package
  • Fixed a bunch of random stuff in Coruscant like potholes, missing collisions, vanilla npc animations, etc
  • Rain on Tatooine should fully be fixed now and not happen
  • Fixed double armor loot bug for Juggernaut mercenaries
  • Fixed flashlight not working on Super Commando helmet
Integrations
  • Spent like 5 hours changing the paths to the old Shadow Collective assets because too many of you can’t follow simple directions and are updating Sniper9’s mod prematurely and then complaining to him that it broke. Any premature updates from now on will no longer break any Genesis-kitbash armors such as the Shadow Collective ones, Mando, etc
  • Removed the old Sniper9 Armor Pack ESM and any references to it from other plugins
  • Integrated Combat Music Overhaul plugin into Genesis Override Patch
  • Integrated Book of Boba Fett plugin into Armor Compendium,
  • Integrated Shoretrooper plugin into Armor Compendium
  • Integrated DJ Droid plugin into Armor Compendium
  • The StarfieldCompatibility.bat step has been removed since genesis_documents.bat automatically runs it now
  • Integrated LinkedStarWarsArmors plugin into Genesis Override Patch
  • Integrated Snowtroopers plugin into Armor Compendium