Star Wars Genesis 7.2.0 Patch Notes

Additional POI Factions
  • 5 new factions will now spawn in existing POIs:
    • Rebel Alliance – featuring Officers, Honor Guard, Special Forces, and Technicians
    • Stormtrooper Corps – Featuring Stormtroopers, Commanders, Shadow Troopers, Shock Troopers, and Scout Troopers
    • Hutt Cartel – Featuring various alien criminals and Gammoreans
    • Pykes – Featuring Masked Pykes, Unmasked Pyke Leaders, and unique hired Bounty Hunters
    • Militia/Partisans (more info about them below)]
  • Each of these 5 factions have their own unique lore accurate blaster arsenal
Restricted Imperial Mining Sites
  • 26 new POI’s set to spawn on countless planets with Stormtroopers enemies
  • Lootable “Potent Kyber Crystals” that can be sold as contraband
Lore Accurate Weapon Revamp
  • All blasters now cause sparks and smoke on impact against enemies/objects
  • All blaster bolt colors have been changed to be lore accurate (instead of all red, some are now blue/yellow/red)
  • Blaster bolts have been reworked to look more like plasma rather than lasers
  • Replaced vanilla labels such as Pistol, Shotgun, etc with proper labels such as blaster pistol, blaster rifle, heavy blaster, disruptor, etc
  • Replaced vanilla scopes that blacked out your surroundings with transparent overlay scopes
  • Removed the labels from the actual name of weapons (E-11D Blaster Carbine for example is now just E-11D with a Blaster Carbine label below it)
  • All blasters have been converted into the same damage type. This is to fix all the issues surrounding energy weapons and their variable/low damage (bullet sponges)
  • Improved bash damage across all weapons. The type of weapon (heavy/rifle/pistol) affects the amount of bash damage
  • Reduced E-5C rate of fire
  • Reduced DC-17M rate of fire
  • Reduced DC-15 rate of fire and significantly increased accuracy
  • Converted EE-4 from Automatic to Burst Fire
  • Increased DL-44 fire rate
  • Increased Relby V10 fire rate possibility
  • Revamped K-16 Bryar’s damage type. Shots can be charged and essentially one shot most npcs. Uncharged shots still do proper damage
  • Removed full auto variants of JND-41
  • Increased Scatter Gun spread
  • Amban Rifle reworked to have full disintegration along with a unique ammo vendor for it at Nar Shaddaa
  • 5 new blasters (Combustion, S-195, SE-44C, LWR-896, ABR-2 Zato)
  • Stormtrooper Alternate Start loadout now has E-11 as primary and SE-14C as secondary
  • Converted Ignition Beams to Armor Piercing and removed flame effect
  • Converted Whitehot Rounds into Chemical Burns and removed flame effect
  • Gravity no longer affects blaster damage
Prop Replacement Overhaul
  • All books have been replaced with holobooks (varying colors)
  • Kitchen Prop Overhaul (fruits/veggies/cups)
  • Office Prop Overhaul (notepads/phones/notebooks/folders into datapads, memory banks, holoprojectors, etc)
  • Numerous toys/antiques/decorations have been replaced with Star Wars counterparts (huttballs, plushies, etc)
  • Industrial Prop Overhaul (brooms/fire extinguishers/tools)
  • Pool balls replaced
  • Alcohol/Beer bottles replaced
  • Improved Credit, Beskar Ingot, and Sabbac card textures
Shadow Collective Revamp
  • Added 4 new armors to Shadow Collective pool: Grunt, Charger, Sniper, and Recruit
  • Shadow Collective NPCs now have unique names such as Grunt, Marauder, Super Commando, Recruit, Guavian, etc
  • Some Shadow Collective NPC’s have been converted into Bounty Hunters with their own unique armor pool
  • Mandalorian Pariah Armor added to Bounty Hunter Pool
  • Revamp of beginning Shadow Collective double agent storyline. More coming soon
  • Shadow Collective NPCss now only use Mandalorian weapons that shoot yellow blaster bolts
  • Guavians use a wide variety of underworld weapons
Voicelines
  • Over 1,000 new converted voicelines in all major cities
  • Harsher Stormtroopers in Coruscant spaceport
Skill Revamp
  • Removal of Skill Challenge Requirements
  • Weapons Certifications have been converted to Star Wars counterparts
  • Lasers Skill Perk has been replaced with Battlefront Specialist, increasing damage dealt with all weapons
  • Ballistics Skill Perk has been replaced with True Aim, increasing accuracy for all weapons
  • Particle Beams Skill Perk has been replaced with Keen, increasing chance to critical hit on all weapons
  • Replaced numerous vanilla skill perk icons with Star Wars ones
Militia Faction
  • Replaced 1st Cavalry faction with a unique Militia faction
  • Featuring 4 new armor sets with varying defensive values
Visuals
  • Improved textures for face (hair, skin, eyes, eyebrows, eyelashes, teeth, scars, freckles)
  • Improved shadows and draw distance (HD Overhaul only)
  • Improved lighting
  • Improved NPC Crowd textures and eye colors
  • Improved female body textures (no nude)
Spacer/Raider Revamp
  • The Neo Crusader subfaction within the Raiders has been renamed into “Elite Mercenaries”. These are NPC’s that have their own unique outfit pool separate from regular Bounty Hunters and other Raiders. Neo Crusader armor will now only be 1 of the possible armors these Elite Mercenaries will have. The armors will grow rarer and rarer as the pool grows.
  • Added Neo Crusader armor set to Elite Mercenary armor pool
  • Added Scavenged Bounty Hunter armor set to Elite Mercenary armor pool
  • Added Cybernetic Bounty Hunter set to Elite Mercenary armor pool
  • Added Elite Sniper (Light and Dark) set to Elite Mercenary armor pool
  • Added mixed pre-set armors + helmets to Elite Mercenary armor pool
  • The Juggernaut NPC type now has its own unique armor pool that will continously be expanded on
  • Added Partisan Heavy Mercenary armor set to Juggernaut armor pool
  • Renamed “Thugs” to “Raiders” and “Scavengers”
Bounty Hunter’s Guild Overhaul
  • Visual Overhaul of the Bounty Hunter’s area with countless new Star Wars props
  • Tank’s armor replaced with Fat Mando armor
  • Stache’s armor replaced with Rusty Mandalorian Armor
  • Droid replaces with KoiOs droid
  • Bounty Hunter Guild Leader (Agent No. 1) given new unique armor (Mimban Stormtrooper variant)
Imperial Snow Bases
  • Added Range Trooper Armor to Rhen Var leveled lists (along with Snowtroopers)
  • Replaced regular Stormtroopers in Ilum with Range Trooper and Snowtrooper armor
Music and Sound
  • Doubled amount of converted music tracks in space
  • Doubled amount of converted music tracks in Coruscant
  • Replaced vanilla cantina music across the galaxy with Star Wars music
  • Replaced more vanilla ship weapon sounds with Star Wars variants
NPCs and Companions
  • The Enlightened religious NPCs are now a unique race of snail aliens
  • Added R2-D2 Companion to Gallofree Spaceport
  • Krrsantan NPC/Boss given his canon armor. He now also drops his unique Bowcaster on death
  • Male and Female versions of Smuggler Veteran outfit given to recruitable crewmates Rosie Tannehil and Lyle Brewer
  • Ezekliel given Rusty Mandalorian Armor (Cobb Vanth’s armor)
  • Replaced Nar Shaddaa Astral Lounge DJ with Droid
  • Replaced Geonosis Ship Technician’s armor with Mudtrooper Armor + Enforcer Helmet
  • Smarter and more tactical AI
Force Powers
  • Replaced Particle Beam power with Force Lightning
  • Renamed vanilla power names to force power names (future changes coming soon)
Vendors
  • Sith Purge Trooper Armor removed from Imperial vendors
  • Mud Trooper Armor added to Imperial Vendors and buffed to 600 armor value
  • Added various existing Star Wars clothing to vendors based on lore (Smuggler Outfits in Dantooine, Scholar Outfits in Coruscant, etc)
  • Equippable Protocol Droid Armor and Helmet added to shop inventories
Balance Changes
  • Improved Melee Combat Fluidity by increase Melee Relax Time to 30 seconds
  • Significantly buffed food healing duration
  • Increased credit rewards for Bounties
  • Buffed LL-30 damage
  • Buffed Mentor-1313 damage
  • Buffed Relby V10 damage
  • Buffed DC-15 damage
  • Millenium Falcon hull slightly nerfed
  • TIE Advanced hull and shields greatly nerfed
  • X Wing hull and shields greatly nerfed
  • Nubian hull and shields greatly nerfed
  • Delta 7 hull and shields greatly nerfed
  • N-1 Starfighter hull and shields greatly nerfed
  • Ship ramming now does more damage for both the player and enemy (player favored)
  • Reduced crime report radius from 60 meters to 10 meters
Misc. Changes
  • Added breathable atmosphere, hot climate, and normal gravity to Geonosis
  • Added breathable atmosphere to Ilum
  • Changed the names of converted tools
  • Removed Constructable Armors (Shoretrooper, Patrol Trooper, Imperial Ground Crew)
  • Revamped Dialogue Window Box with blue text
  • Location Discovery Sound converted to KOTOR sound
  • Increased default walking speed
  • Misc texture replacement/aurebesh conversions
  • Misc String replacement/fixes
  • New loading screen bottom left icon
  • Larger ship size limit
  • Unique Sabacc Card names and textures/models
  • Stryker Gang graffiti changed to Crimson Dawn graffiti
  • A dozen or so book conversions
  • A WIP retexture of the Lodge interior to make it more clean and sci-fi looking
  • Gave the Civilian Alternate Start option the Deepcore Mining Gear instead of Rebel Spacesuit (renamed to Insulted Jacket)
  • Alternate Start menu made clearer
  • 3 New outfits added to Settler pool (Mos Pelgo Settler, Mechanic’s Attire, Lightweight Desert Attire)
  • Children can now equip armor
  • Unique Sienar/Mining Guild, and Misc. Miner Suits/Armor
  • Less dramatic ragdoll animations
Renames

There’s a bunch more than this. This is just what I felt like typing out here

  • Replaced 3 alcohol variants (model, name and descriptions):
    • Empty Beer Bottle -> Empty Spicebrew Bottle
    • Red Ale -> Spicebrew
    • Pale Ale – Lomin Ale
    • Cod Crater – Revnog
    • Dark Lager – Trandoshan Dark Malt
    • Sparkling Wine – Correlian Ale
    • Chandra Merlot – Starshine Surprise
    • Chandra Malbec – Andoan Wine
    • Solomon’s Reserve – Whyren’s Reserve
  • Taris/Geonosis System Planet Names
    • Pluto -> Bahryn
    • Europa – Conus I
    • Ganymede – Conus II
    • Callisto – Conus III
    • Io – Conus IV
  • Enlighted – The Sacred Way
Genesis Bug Fixes
  • Reduced far away LOD flickering in biomes with lots of trees/objects
  • Fixed bullet sponge Bounty Hunter boss at Vlad’s Vlla caused by accidently swapping the armor and monetary value numbers
  • Fixed invisible armor parts of Spacesuit version of Boonta Brawler Armor
  • Fixed invisible hands/gloves on Spacesuit version of Disguised Cultist’s Clothes
  • Fixed voice module of Mudtrooper Helmet variants
  • Fixed references to “Droidanism” instead of “Mechanism”
  • Fixed vanilla map markers/location name popups introduced in the latest
  • Fixed Ron Hope’s missing head and renamed him back to Ron Gallofree
  • Fixed missing textures in Geonosis Excavation Site interior
  • Fixed mismatched material names
  • Fixed visible level indicators in ship UI
  • Fixed issue where vanilla balanced weapons were being used by certain NPCs
  • Fixed leveled lists for countless weapons
  • Fixed 5 dead Scientist NPC’s that were spawning with spacer gear instead of settler gear
  • Fixed vanilla string references in Imperial, Nar Shaddaa, and Main Quest logs
  • Nubian lever fixed
  • Fixed that one NPC in key who was wearing Neo Crusader armor instead of Super Commando armor
  • Fixed missing gloves in Super Commando (Apparel)
  • Removed Leia Hoth outfit from settler leveled list (since it has boobs and men were getting it)
  • Fixed various invisible wood textures
  • Fixed Purge Trooper armor value
  • Fixed bullet spongy IG-88 assassin droids and other droids
  • Possible fix to Sarah’s In Memoriam quest at the Clone War Memorial in Coruscant
  • Adjusted Barrett and Matteo’s weight to not have morph issues with their clothing outfits
  • Fixed mixed naming issues with Dathomir and Crait
Vanilla Bug Fixes
  • Fixed Refurbished Goods Quest – Denis Averin
  • The Rebel Alliance are now proper enemies with the Shadow Collective, Trandoshans, and Sith Empire (they should help you fight them in space but does not fix the other bug where Empire attacks you if you help kill Rebels in space or vice versa)
  • Alien creatures should no longer stare at each other if their size difference is too big (slightly fixes Rancor boss)
  • Emma Wilcox no longer becomes hostile with you when attacked by enemies
  • The 2 soldiers during the Eyewitness quest no longer run out of ammo
  • Fixed Aqueous Hematite stuck in inventory after Delivering Devils quest
  • Fixes the glitch in Denis’s mission “Freighter Fright” when you transition from the freighter interior to Geonosis, and you end up stuck beneath the ship ramp
  • Fixes split table in Dantooine
  • Fixes a bug that causes the player’s eyes to keep looking at the dialogue target even after the dialogue has been finished
  • Fixes the All That Money Can Buy quest not starting
  • Potential fix to Eye of the Storm Shadow Collective quest forcing you to reload the game due to an issue with the credtanks
  • Fix for “Due in Full” quest caused by prematurely killing enemy raider ship
  • Fixed an issue with ‘Drinks on the House” quest causing the door to be unlocked
  • Fix for bounty targets not being able to be taken as prisoner
  • Random Mesh fixes for certain items/locations