
Star Wars Genesis 7.0.0 Patch Notes
Complete Weapon Overhaul
- Redone models for all existing weapons
- Redone accuracy and hitboxes for all weapons
- Replaced vanilla named/unique weapons for more variety
- Rebalanced damage numbers based on new fire rate/accuracy/range
- Proper first person aiming (with standalone improved reticles)
- Unique Star Wars ammo types
Main Story (Yuuzhan Vong Invasion)
- Now fully lipsynced
New City
- Fully functional Kestro City on the planet of Vardos in the newly renamed Jinata system
- Tau Ceti -> Jinata
- Tau Ceti II -> Vardos
- Tau Ceti IX – Athulla
- Tau Ceti VIII-b -> Pillio
Ship Locations
- J-type 327 Nubian Royal Starship in Coruscant
- T-65B X-wing Starfighter in Dantooine
- N-1 Starfighter in Nar Shaddaa
- TIE Advanced in Coruscant (not a toy anymore)
Vehicles
- 4 new speeders added to shop (BARC variations)
- Swoop Bike added to shop
- 2 Tsmeu-6 Wheelbike variations added to shop
- K79-S80 Troop Transporter added to shop
NPC & Companions
- Merqaal Companion at Honest Earl’s Alien Extravaganza in Dantooine
- Rancor Companion at Honest Earl’s Alien Extravaganza in Dantooine
- Chewbacca Companion at Dantooine near Museum
- BD-1 Companion at the Lodge in Coruscant
- New Imperial-based outfit for Sarah
Bosses and Encounters
- Krrsantan can be seen roaming around Nar Shaddaa and can be attacked and fought (unique weapon)
- Heavy Mandalorian Bounty Hunter boss at Vlad’s Villa (unique armor)
- Rancor Boss in Abandoned Cave near Dantooine
- Imperial Commando Bosses in secret location inside the Imperial Outpost on Rhen Var (unique armor, weapon, and player home)
NPC Schedules
- 58 NPCs now have daily schedules and sleep cycles for various services and stores
- Some have droid replacements for when the owner is not there
Turret Overhaul
- All vanilla turrets have been replaced with Star Wars variants, including their sound and projectiles
Shattered Space Conversion (WIP)
Revamped the Sith faction into:
- Modified Sith Troopers (from former Sith Trooper mod)
- Imperial Soldiers (new) (from SWTOR) (2 variations)
- Death Troopers (new)
- Dark Troopers (existing armor with 3 variations)
- Pure Troopers (existing armor)
- Night Troopers (new) (2 variations)
- Dark Troopers Phase 4 (new armor with 2 variations)
Additional Changes
- Changed Imperial symbol to Sith Empire symbol on Sith Trooper & Purge Trooper armors
- Replaced miner outfits
- Replaced security/soldier outfits
- Neutral LUT’s to make color pallete more red like Korriban
- Renamed Varuunkai to Korriban
- Renamed old Korriban system to Crait
- Renamed Dazra to Dreshdae
- Renamed Dazra outskirts to “Valley of the Dark Lords”
- Shattered Space loading screen texts replaced with facts about the Sith
- Sahim Ka’dic Crew Member given “Disguised Cultist Clothes” (Merrin Outfit)
- NPC Droid Routines
- Complete Music Overhaul (40+ track replacements)
- Custom Bounty Boards Overlays
- Various NPC’s have been given Black Robes, Dark Robes, and Red Robes (idk i couldn’t think of better names lol)
Named Crew Member Overhaul
- Jessamine Griffin (Shadow Collective Bar) – Boonta Brawler Armor (Sabine Outfit from Outlaws)
- Omari Hassan (Dantooine Bar) – Yellow Pilot Suit (Lando variant)
- Gideon Aker (Coruscant Viewport) – Smuggler Jacket (Han variant)
- Sophia Grace (Nar Shaddaa) – Improvised Bounty Hunter Armor (Female Boba Armor)
Ship Building QOL
- No Weapon Power or Count Limits
- No Engine Power Limits
- No Reactor Class Requirement
- No Minimum Landing Gear
- No Shield Limit
- More Crew Slots Buildable
Further System Conversions/Renames
Renamed certain vanilla systems in the Core Worlds/Inner Rim to maintain immersion.
- Kapteyn’s Star – Iseno
- Kapteyn I – Iseno
- Kapteyn II – Kapteyn
- Van Maanen’s Star -> Quarzite
- Van Maanen I -> Quarz
- Luyten’s Star -> Vagadarr
- Luyten’s Rock -> Vagadarr Prime
- Denebola System -> Tepasi *
- Denebola I-B -> Tepasi
- Barnard’s Star -> Lonnaw
- Frost -> Lonnaw*
- Rhen Var System -> Tobali System (more lore accurate)
Additional Changes
- Linked companion spacesuit fixed version
- Added various armors to general vendors
- Rebalanced some armors
- Added prices to various armors in relation to armor hierarchy
- Removed countless constructible that weren’t meant to be there and kept the skins/cosmetics
- Made game brighter again (V6 was too dark)
- New star wars font
- Leave No Witnesses mod (better version of Starfield’s “kill last witness” bounty clear mechanic
- Replaced Bayu statue inside Nar Shaddaa with Jabba the Hutt statue
- Data Spike model for Digipicks
- Sleek Ship HUD
- Darksaber replaced with Raider Fork
- Removed zoomed out ship camera
- Cleaner scanner HUD
- Replaced vanilla folders and desk phones with 2 datapad variants
- Increased asteroid field density
- Removal of chameleon perk from both crew, player, and armor
- No more blood splatters on main character
- Renamed Mantis quest to “The Mandalorian”
- Removed earth-like satellite hanging from the ceiling in the Taris facility
- Added Scholar’s Robes to civilian outfit list
- Changed DEIMOS symbol on mining jetpack to SIENAR logo/text in Aurebesh
Bug Fixes
- Fixed Mandalorian Heavy Armor morph issue
- Possibly fixed invisible bug with book of boba armor
- Fixed droidanic and droidanized text strings
- Fixed neon material being named “promenade”, renamed to Degenerated Neutronium Gas
- Way less distant flickering in biomes but still happening
- MAST Tower distant LOD finally fixed