Star Wars Genesis 7.0.0 Patch Notes

Complete Weapon Overhaul
  • Redone models for all existing weapons
  • Redone accuracy and hitboxes for all weapons
  • Replaced vanilla named/unique weapons for more variety
  • Rebalanced damage numbers based on new fire rate/accuracy/range
  • Proper first person aiming (with standalone improved reticles)
  • Unique Star Wars ammo types
Main Story (Yuuzhan Vong Invasion)
  • Now fully lipsynced
New City
  • Fully functional Kestro City on the planet of Vardos in the newly renamed Jinata system
  • Tau Ceti -> Jinata
  • Tau Ceti II -> Vardos
  • Tau Ceti IX – Athulla
  • Tau Ceti VIII-b -> Pillio
Ship Locations
  • J-type 327 Nubian Royal Starship in Coruscant
  • T-65B X-wing Starfighter in Dantooine
  • N-1 Starfighter in Nar Shaddaa
  • TIE Advanced in Coruscant (not a toy anymore)
Vehicles
  • 4 new speeders added to shop (BARC variations)
  • Swoop Bike added to shop
  • 2 Tsmeu-6 Wheelbike variations added to shop
  • K79-S80 Troop Transporter added to shop
NPC & Companions
  • Merqaal Companion at Honest Earl’s Alien Extravaganza in Dantooine
  • Rancor Companion at Honest Earl’s Alien Extravaganza in Dantooine
  • Chewbacca Companion at Dantooine near Museum
  • BD-1 Companion at the Lodge in Coruscant
  • New Imperial-based outfit for Sarah
Bosses and Encounters
  • Krrsantan can be seen roaming around Nar Shaddaa and can be attacked and fought (unique weapon)
  • Heavy Mandalorian Bounty Hunter boss at Vlad’s Villa (unique armor)
  • Rancor Boss in Abandoned Cave near Dantooine
  • Imperial Commando Bosses in secret location inside the Imperial Outpost on Rhen Var (unique armor, weapon, and player home)
NPC Schedules
  • 58 NPCs now have daily schedules and sleep cycles for various services and stores
  • Some have droid replacements for when the owner is not there
Turret Overhaul
  • All vanilla turrets have been replaced with Star Wars variants, including their sound and projectiles
Shattered Space Conversion (WIP)
Revamped the Sith faction into:
  • Modified Sith Troopers (from former Sith Trooper mod)
  • Imperial Soldiers (new) (from SWTOR) (2 variations)
  • Death Troopers (new)
  • Dark Troopers (existing armor with 3 variations)
  • Pure Troopers (existing armor)
  • Night Troopers (new) (2 variations)
  • Dark Troopers Phase 4 (new armor with 2 variations)
Additional Changes
  • Changed Imperial symbol to Sith Empire symbol on Sith Trooper & Purge Trooper armors
  • Replaced miner outfits
  • Replaced security/soldier outfits
  • Neutral LUT’s to make color pallete more red like Korriban
  • Renamed Varuunkai to Korriban
  • Renamed old Korriban system to Crait
  • Renamed Dazra to Dreshdae
  • Renamed Dazra outskirts to “Valley of the Dark Lords”
  • Shattered Space loading screen texts replaced with facts about the Sith
  • Sahim Ka’dic Crew Member given “Disguised Cultist Clothes” (Merrin Outfit)
  • NPC Droid Routines
  • Complete Music Overhaul (40+ track replacements)
  • Custom Bounty Boards Overlays
  • Various NPC’s have been given Black Robes, Dark Robes, and Red Robes (idk i couldn’t think of better names lol)
Named Crew Member Overhaul
  • Jessamine Griffin (Shadow Collective Bar) – Boonta Brawler Armor (Sabine Outfit from Outlaws)
  • Omari Hassan (Dantooine Bar) – Yellow Pilot Suit (Lando variant)
  • Gideon Aker (Coruscant Viewport) – Smuggler Jacket (Han variant)
  • Sophia Grace (Nar Shaddaa) – Improvised Bounty Hunter Armor (Female Boba Armor)
Ship Building QOL
  • No Weapon Power or Count Limits
  • No Engine Power Limits
  • No Reactor Class Requirement
  • No Minimum Landing Gear
  • No Shield Limit
  • More Crew Slots Buildable
Further System Conversions/Renames
Renamed certain vanilla systems in the Core Worlds/Inner Rim to maintain immersion.
  • Kapteyn’s Star – Iseno
  • Kapteyn I – Iseno
  • Kapteyn II – Kapteyn
  • Van Maanen’s Star -> Quarzite
  • Van Maanen I -> Quarz
  • Luyten’s Star -> Vagadarr
  • Luyten’s Rock -> Vagadarr Prime
  • Denebola System -> Tepasi *
  • Denebola I-B -> Tepasi
  • Barnard’s Star -> Lonnaw
  • Frost -> Lonnaw*
  • Rhen Var System -> Tobali System (more lore accurate)
Additional Changes
  • Linked companion spacesuit fixed version
  • Added various armors to general vendors
  • Rebalanced some armors
  • Added prices to various armors in relation to armor hierarchy
  • Removed countless constructible that weren’t meant to be there and kept the skins/cosmetics
  • Made game brighter again (V6 was too dark)
  • New star wars font
  • Leave No Witnesses mod (better version of Starfield’s “kill last witness” bounty clear mechanic
  • Replaced Bayu statue inside Nar Shaddaa with Jabba the Hutt statue
  • Data Spike model for Digipicks
  • Sleek Ship HUD
  • Darksaber replaced with Raider Fork
  • Removed zoomed out ship camera
  • Cleaner scanner HUD
  • Replaced vanilla folders and desk phones with 2 datapad variants
  • Increased asteroid field density
  • Removal of chameleon perk from both crew, player, and armor
  • No more blood splatters on main character
  • Renamed Mantis quest to “The Mandalorian”
  • Removed earth-like satellite hanging from the ceiling in the Taris facility
  • Added Scholar’s Robes to civilian outfit list
  • Changed DEIMOS symbol on mining jetpack to SIENAR logo/text in Aurebesh
Bug Fixes
  • Fixed Mandalorian Heavy Armor morph issue
  • Possibly fixed invisible bug with book of boba armor
  • Fixed droidanic and droidanized text strings
  • Fixed neon material being named “promenade”, renamed to Degenerated Neutronium Gas
  • Way less distant flickering in biomes but still happening
  • MAST Tower distant LOD finally fixed