Star Wars Genesis 6.0.0 Patch Notes

Major Change Summary
  • Complete Coruscant Overhaul with new Skyscrapers skyline and Concrete Jungle aesthetic
  • Complete Nar Shaddaa Spaceport Overhaul with Skyscraper skyline, floating island, and removal of water
  • Vanilla Biome Overhaul with 100 additional biomes on previously barren Moons
  • Star Wars Droids in Crowds and Factions
  • Rebel ships have been replaced with X-Wings
  • Early Main Story Conversion to coincide with Yuuzhan Vong Main Story
  • Unique Main Cast Outfits, Backstories, and Conversations
  • Swoop Gang Overhaul
  • Civilian Outfit Overhaul
  • Neo Crusaders have been renamed to Thugs and now have subcategories and sub-factions with unique gear including Juggernauts, Cutthroats, Deadeyes, and Neo Crusaders
  • Coruscant, Nar Shaddaa, and Port Haven Ambient Sound Overhaul
  • 100+ New POIs
Gameplay
  • Shadow Collective Questline Revamp featuring Clonetrooper Guard bodies, Gar Saxon, and Jodo Kast
  • Sarah Companion Questline rewrite (WIP) featuring Grand Admiral Martio Batch and the planet of Serreno
  • Imperial Navy Questline rewrite featuring Rakghouls (done by droc81yo)
  • Rebel Alliance Questline rewrite (done by droc81yo)
  • 50 new military base POIs
  • Countless new unique and unnatural geological POIs
  • 100+ additional Biomes to existing barren moons (has some distant flickering but completely worth it)
  • Increased vanilla biome density
Visuals
  • New Custom LUTS for Star Wars Genesis
  • New StarfieldCustom.ini settings for better visual clarity
  • Enhanced Lights and FX (mod)
  • Replaced existing Galaxy Skybox with 8k version with no visible milky way
Spacesuits/Clothing
  • Civilians/Settlers/Coloners/Miners now have their own unique pool of Outfits/Armor (no more Mandalorian civilians)
  • 11 Unique Star Wars Outfits added to the Settler pool
  • Default Miner Suit (Deep Miner) -> Mining Gear (Mechanic Outfit variant)
  • Deimos Miner -> Sienar Mining Gear (Mechanic Outfit variant)
  • Deepcore Miner (Orange) -> Deepcore Mining Gear (Luke Hoth variant)
  • Deepseeker/Diver -> Sub-Zero Mining Gear (Han Solo Hoth Variant)
  • Swoop Gang Grunts given Tantel Armor (300 Armor)
  • Swoop Gang Elite Bodyguards given Mando/Spacer armor
  • Swoop Gang Sharpshooters given Endor Outfit
  • Swoop Gang Leaders given Smuggler Outfit variations
  • Clone Guards Armor on Mandalore Prison (500 Armor)
  • Overhauled Thug/Spacer Armors (various values)
  • Mudtrooper Armor (mask off and mask on variants) given to Hadrian
  • fixed invisible Mining Gear on Miner NPCs
  • removed Alien Spacers and Swoop Gang NPCs from Star Wars Aliens to address no armor bugs for both
Overhauls/Conversions
  • Skyscrapers added around and inside Coruscant, blocking off the view of the surrounding biome
  • Nearly all greenery removed from Coruscant to create a concrete jungle aesthetic
  • City-wide grayscaling with dark accents in Coruscant
  • Removed Rebel Alliance logo from Rebel Embassy in Coruscant
  • Skyscrapers added around Nar Shadda spaceport, blocking off the view of surrounding biome
  • Water removed from the planet of Nar Shaddaa
  • Pillars removed from Promenade City on Nar Shaddaa to mimic floating platform
  • Countless new animated display designs, along with the Aurebeshification of existing English designs
  • All painting/abstract art replaced with Star Wars concept art (might be upside down in certain places)
  • Coruscant Ambient Sound Overhaul (TexanWarlord)
  • Nar Shaddaa Ambient Sound Overhaul with Huttese language conversion for Ads (TexanWarlord)
  • Port Haven Ambient Sound Overhaul (TexanWarlord)
  • Converted Sith Loyalist and Cultist voicelines (droc81yo)
  • Replaced Yuuzhan Vong ship material with “organic” material that changes colors and transparency depending on light and background and also moves
  • Ron Hope -> Ron Gallofree
  • Ackbar -> Agent Blake
  • Changed Moara’s defaul clothes with Imperial Officer Uniform (early main story character)
  • Jacob Coe (Sam Coe’s Dad) given Rebel Officer Uniform
  • Miscellaneous Texture replaces (Sabbac Deck Board Games, Cigarettes’ to Death Sticks, etc)
  • Aurebesh whiteboard and notepad text conversion (WIP)
  • 3 new music tracks in The Scow (replacing vanilla) (situational tracks from their ceiling/radio)
  • 2 new music tracks in Astral Lounge (replacing repeating cantina songs)
  • 1 new music track in Imperial Supply Store (replacing KOTOR track)
  • 1 additional music track in the Undercity (former Imperial Supply Store KOTOR track)
  • Red Mile Security name fixed
  • Single Astral Lounge dancer wearing clothes fixed
Companions
  • Converted Ambient Voicelines for Sarah
  • replaced HK-47 with ND-5 and deepened voice (voicelines not converted)
  • replaced Barret’s clothes AND spacesuit with Lando General variant
  • replaced Noel’s clothes with Leia’s Adventurer Clothes
  • Replaced Sam’s clothes (not armor) with Han Solo Classic Variant
  • Replaced Sam Coe’s armor with unique Old Mandalorian Armor (Mando + Jango variant)
  • replaced Walter Shroud’s clothes with Han Solo Endor Variant
  • replaced Matteo’s existing Obi-Wan clothes with Luke’s Farmer clothes
  • replaced Aquilius’ disciple outfits with Luke’s Farmer Clothes too. Kept Aquilus wearing obiwan outfit
  • replaced Andreja’s clothes with Ahsoka Outfit
  • replaced Andreja”s armor with Deathtrooper Armor
  • replaced Vladimir’s clothes with 501st Clonetrooper Armor
Balancing
  • Base Health increased from 150 to 200 for new characters
  • No Oxygen Cost on Speeder Weapons
  • Buffed Oxygen Recovery Rate
  • Decreased Co2 Gain
  • Buffed Rakghouls greatly
  • WESTAR-34 buff (30 -> 100 damage per shot)
  • Scatter Gun buff (75 -> 90 damage per shot)
  • DL-44 Heavy Blaster (24 -> 36 damage per shot)
  • E-5s Sniper Rifle (240 -> 400 damage per shot)
  • IB-94 Blaster Pistol (40 -> 70 damage per shot)
  • LL-30 Blaster Pistol (20 -> 50 damage per shot)
  • K-16 Bryar Pistol (500 -> 700 damage per shot) (different scaling)
  • K-16 Bryar Pistol Accuracy greatly increased
  • Swoop Gang bullet sponges fixed
  • General bullet sponges across the game should be fixed (the way Bethesda designed NPC health values is atrocious)
Planets
  • Overhauled Coruscant Planet Texture
  • Overhauled Geonosis Planet Texture along with a lore-accurate ring
  • Overhauled Kuat Planet Texture
  • Overhauled Ilum Planet Texture
  • Montara Luna to Camooine rename
  • Agamon to Purnell rename
  • Agamon D to Parakus rename
  • Washakie to Camillo rename
  • Skink to Doma rename
  • Montara to Tamarena rename
  • Cassiopeia System -> Serenno System
Misc
  • Muted the fucking frostbite/heat spam sound
  • Further UC references rewritten to Imperial/Empire
  • Made Alternate Start Menu clearer
  • 20 resources/materials converted to Star Wars counterparts
  • Added BBY to Lore page on Website
  • Added Characters page on Website
  • Added ID names to for each Standalone Armor in the Encyclopedia
  • fixed black demon eyes on children
  • fixed invisible Dantooine Bar
  • fixed invisible clipboards
Plugin Integrations (backend)
  • More Mission Boards
  • Star Wars Music and Ambience Overhaul
  • Star Wars Magazines
  • Star Wars Bespin Guards
  • Star Wars Coruscant Guards
  • Star Wars Medics
  • Vanilla Flashlight Enhanced (remade and altered)
  • Sith Lord Outfit
  • Darth Vader Outfit
  • Perks Improve ADS Accuracy (remade and altered)
  • Mini Bot Buildable Decorations
  • MAST Dish (remade and altered)