
Star Wars Genesis 5.0.0 Patch Notes
General
- Removal of 10+ redundant plugins
- POI Integration Project added
- Star Wars Armor Compendium added
- Starfield Engine Fixes
- Real Time Form Patcher
- Latest versions of Freestar Rebels and UC Empire
Gameplay
- 12 new Shipwreck POI’s
- Level indicators removed from all NPC’s. You will now only see their name.
- Updated Alternate Start mod, adding Port Haven as a new possible start location and a new “civilian” loadout
- Disabled Lung Damage from Toxic/Poor Air Quality while wearing a full “spacesuit” (helmet+armor+jetpack). You still can get lung damage from corrosive gas sources
Spacesuits/Clothing
- Starborn Armor replaced with 4 variants of Yuuzhan Vong Skerr Kyrric Armor
- Book of Boba Fett Armor added to Mandalorian Lair (Mantis Lair) next to Pure Beskar Armor
- Imperial Ground Crew Replacers
- Parsec Roamer Set is now Armor Layered Robes (Obi-Wan’s Clone War Outfit)
- Old Earth Set is now Old Republic Knight Armor (Anakin’s Clone War Outfit)
- Peacemaker Set is not Bounty Hunter Armor (Boussh)
- Added numerous masks, which function as helmets and are available in shops
- Smuggler Hat is now a proper hat with morphed hair and a breathing mask
- Neo Crusader Jetpack Replaced
- Added 6 new Armors from Crozzbow’s Spacer Overhaul and integrated them within the Neo Crusaders faction (Marauder, Raider, Overlord, Warlord, Duelmaster, Enforcer)
- Lab Coat Retextures
- Rebel patch on Sarah’s Outfit
- Replaced vanilla Tracker’s Alliance Outfit with durasteel battle-worn armor (cosmetic)
- Replaced default miner armor with Ship Mechanic outfit
- Smuggler Outfit’s blue fingers turn brown to look like gloves
- Fixed Mining Armor neck clipping
- Fixed Vanilla Crimson Fleet helmets being displayed instead of Shadow Collective/Guavian helmets
- Fixed morph issues with Nomad Armor
Overhauls/Conversions
- Yuuzhan Vong Main Story
- 5000+ Replaced/Rewritten Ambient Voicelines
- Revamped NASA Facility to a Republic Research Facility, featuring many hidden secrets
- Revamped Tracker’s Alliance decals/logos to Bounty Hunter’s Guild
- Custom Weather for Coruscant, Nar Shaddaa, and Taris
- Revamped Coruscant. Replaced all rainbow colors to gray/white/black. Removed trees from spaceport (WIP)
- Neo Crusader faction now includes 5 alternative Bounty Hunter variants
- Patrol Troopers have replaced some of the existing Stormtroopers in Coruscant Undercity
- Mos Eisley Cantina in Dantoo Town
- Rewritten Loading Screen text pertaining to Star Wars Genesis lore, including removal of periodic table references
- Rewritten Coruscant introduction kiosks
- Countless retexture and clutter item replacements
- Half a dozen planet/system renames
- Completely Revamped Blaster Sounds and Effects
- Completely Revamped UI Sounds
- 12 New Music Tracks (Lodge, Londinion, Trade Authority, UC Surplus, Vigilance, Tracker’s Alliance)
- All 65+ Music Tracks normalized (so one track isn’t louder or quieter than the other)
- Added Millenium Falcon to Kessel
- Added TIE Advanced to Coruscant
- Keeper Aquilus, Matteo, and various Sanctum NPCs given Temple Robes (Obi-Wan’s robes)
- Replaced Trade Authority logos/decals/clothing with Trade Federation
- Replaced Geonosis logos/art with Imperial Propoganda and proper signage
- Replaced DEIMOS logos/decals with Sienar Technologies
- Sith Prisoner from Main Story given Dark Robes
- Replaced Neshar’s Outfit in Nar Shaddaa with variation of Smuggler’s Outfit (guy getting arrested at start of game)
- Niamos Security Chief now wears Shoretrooper Leader Armor
- Mathis Castilla missing head fixed (Bounty Hunting companion from Shadow Collective)
Balancing
- Base Accuracy increased on all weapons
- Buffed countless weapons to be up to par with the few strong ones in V4.
- Targeting Perk reworked to offer 100% hip fire accuracy at rank 4 and considerate hip fire accuracy boost at rank 1
- Nomad Armor buffed from 600 to 700 Armor
- Numerous Stormtrooper variants buffed from 400 to 500 Armor
- Night Owl and Deathwatch Armors buffed from 600 to 800 Armor
- Sith Stalker Armor value fixed (600 to 800)
- Neo Crusader Armor buffed from 500 to 800 Armor
- Greatly reduced the chance for enemies to spawn with a Projectile Launcher
- Removed Darksaber from all NPC’s besides Yuuzhan Vong
- Removed Darksaber from all shops
- 30% Damage Nerf for DC-15S and EL-16
- Corrected some Blaster Rifle level lists not being scaled for Ascension
Economy
- All new characters are given a Credit Transfer Module to unlock random credit chests that may spawn in POI’s
- Raised price of Dark Trooper Armor at the Imperial vendors from 10k credits to 80k. Helmet is 24k. Backpack is 15k
- Misc. price adjustments on other armors
- Removed many rare armors from vendors to encourage finding them in the Galaxy
- Yuuzhan Vong Skerr Kyrric Armor is valued at 0 credits
- Exponentially increased the price of Hololcrons found in the Galaxy
Companions
- Removal of BD-1 Vasco Replacer
- Replaced Vasco with HK-47 (rusty)
- Vladimir into retired/recomissioned clonetrooper
- Improved Sarah Appearance
- Alternate Noell Appearance
- Andreja Sith Exile Appearance
- Andreja given Purge Trooper armor as her spacesuit and Sith clothing udnersuit
- Sam Coe given unique Mandalorian Explorer Armor with sidecape and hat+goggles
- Barret given Smuggler’s Outfit with Hat + Mask. Everyday outfit is Smuggler’s Outfit with Hat + No Mask
Misc
- New Pause Screen Background (same as main menu)
- Replaced Mod Organzier 2 Splash Screen to Genesis logo
- Linked Companion Spacesuit (if you’re wearing spacesuit in breathable area, so will they)
- Starfield Hair and Beards (zone79)
- Improved Encylopedia
- Zoomed out Spaceship flight camera
- New popup telling you to restart the game after alternate start
- Cutters are now black
Misc Bug Fixes
- Replaced repeating music track in Dantooine/Akila
- Swoop Gang Main Quest NPC’s should no longer be missing heads
- Frontier Ship no longer missing in Alternate Start
- Fixed typo in StarfieldCustom.ini which was supposed to enable raw mouse input
- Invisible T-21 heavy Blaster Rifle
- Mining laser effect is now visible
- The element “Neon” is now called “Neon” again instead of “Promenade”