Star Wars Genesis 5.0.0 Patch Notes

General
  • Removal of 10+ redundant plugins
  • POI Integration Project added
  • Star Wars Armor Compendium added
  • Starfield Engine Fixes
  • Real Time Form Patcher
  • Latest versions of Freestar Rebels and UC Empire
Gameplay
  • 12 new Shipwreck POI’s
  • Level indicators removed from all NPC’s. You will now only see their name.
  • Updated Alternate Start mod, adding Port Haven as a new possible start location and a new “civilian” loadout
  • Disabled Lung Damage from Toxic/Poor Air Quality while wearing a full “spacesuit” (helmet+armor+jetpack). You still can get lung damage from corrosive gas sources
Spacesuits/Clothing
  • Starborn Armor replaced with 4 variants of Yuuzhan Vong Skerr Kyrric Armor
  • Book of Boba Fett Armor added to Mandalorian Lair (Mantis Lair) next to Pure Beskar Armor
  • Imperial Ground Crew Replacers
  • Parsec Roamer Set is now Armor Layered Robes (Obi-Wan’s Clone War Outfit)
  • Old Earth Set is now Old Republic Knight Armor (Anakin’s Clone War Outfit)
  • Peacemaker Set is not Bounty Hunter Armor (Boussh)
  • Added numerous masks, which function as helmets and are available in shops
  • Smuggler Hat is now a proper hat with morphed hair and a breathing mask
  • Neo Crusader Jetpack Replaced
  • Added 6 new Armors from Crozzbow’s Spacer Overhaul and integrated them within the Neo Crusaders faction (Marauder, Raider, Overlord, Warlord, Duelmaster, Enforcer)
  • Lab Coat Retextures
  • Rebel patch on Sarah’s Outfit
  • Replaced vanilla Tracker’s Alliance Outfit with durasteel battle-worn armor (cosmetic)
  • Replaced default miner armor with Ship Mechanic outfit
  • Smuggler Outfit’s blue fingers turn brown to look like gloves
  • Fixed Mining Armor neck clipping
  • Fixed Vanilla Crimson Fleet helmets being displayed instead of Shadow Collective/Guavian helmets
  • Fixed morph issues with Nomad Armor
Overhauls/Conversions
  • Yuuzhan Vong Main Story
  • 5000+ Replaced/Rewritten Ambient Voicelines
  • Revamped NASA Facility to a Republic Research Facility, featuring many hidden secrets
  • Revamped Tracker’s Alliance decals/logos to Bounty Hunter’s Guild
  • Custom Weather for Coruscant, Nar Shaddaa, and Taris
  • Revamped Coruscant. Replaced all rainbow colors to gray/white/black. Removed trees from spaceport (WIP)
  • Neo Crusader faction now includes 5 alternative Bounty Hunter variants
  • Patrol Troopers have replaced some of the existing Stormtroopers in Coruscant Undercity
  • Mos Eisley Cantina in Dantoo Town
  • Rewritten Loading Screen text pertaining to Star Wars Genesis lore, including removal of periodic table references
  • Rewritten Coruscant introduction kiosks
  • Countless retexture and clutter item replacements
  • Half a dozen planet/system renames
  • Completely Revamped Blaster Sounds and Effects
  • Completely Revamped UI Sounds
  • 12 New Music Tracks (Lodge, Londinion, Trade Authority, UC Surplus, Vigilance, Tracker’s Alliance)
  • All 65+ Music Tracks normalized (so one track isn’t louder or quieter than the other)
  • Added Millenium Falcon to Kessel
  • Added TIE Advanced to Coruscant
  • Keeper Aquilus, Matteo, and various Sanctum NPCs given Temple Robes (Obi-Wan’s robes)
  • Replaced Trade Authority logos/decals/clothing with Trade Federation
  • Replaced Geonosis logos/art with Imperial Propoganda and proper signage
  • Replaced DEIMOS logos/decals with Sienar Technologies
  • Sith Prisoner from Main Story given Dark Robes
  • Replaced Neshar’s Outfit in Nar Shaddaa with variation of Smuggler’s Outfit (guy getting arrested at start of game)
  • Niamos Security Chief now wears Shoretrooper Leader Armor
  • Mathis Castilla missing head fixed (Bounty Hunting companion from Shadow Collective)
Balancing
  • Base Accuracy increased on all weapons
  • Buffed countless weapons to be up to par with the few strong ones in V4.
  • Targeting Perk reworked to offer 100% hip fire accuracy at rank 4 and considerate hip fire accuracy boost at rank 1
  • Nomad Armor buffed from 600 to 700 Armor
  • Numerous Stormtrooper variants buffed from 400 to 500 Armor
  • Night Owl and Deathwatch Armors buffed from 600 to 800 Armor
  • Sith Stalker Armor value fixed (600 to 800)
  • Neo Crusader Armor buffed from 500 to 800 Armor
  • Greatly reduced the chance for enemies to spawn with a Projectile Launcher
  • Removed Darksaber from all NPC’s besides Yuuzhan Vong
  • Removed Darksaber from all shops
  • 30% Damage Nerf for DC-15S and EL-16
  • Corrected some Blaster Rifle level lists not being scaled for Ascension
Economy
  • All new characters are given a Credit Transfer Module to unlock random credit chests that may spawn in POI’s
  • Raised price of Dark Trooper Armor at the Imperial vendors from 10k credits to 80k. Helmet is 24k. Backpack is 15k
  • Misc. price adjustments on other armors
  • Removed many rare armors from vendors to encourage finding them in the Galaxy
  • Yuuzhan Vong Skerr Kyrric Armor is valued at 0 credits
  • Exponentially increased the price of Hololcrons found in the Galaxy
Companions
  • Removal of BD-1 Vasco Replacer
  • Replaced Vasco with HK-47 (rusty)
  • Vladimir into retired/recomissioned clonetrooper
  • Improved Sarah Appearance
  • Alternate Noell Appearance
  • Andreja Sith Exile Appearance
  • Andreja given Purge Trooper armor as her spacesuit and Sith clothing udnersuit
  • Sam Coe given unique Mandalorian Explorer Armor with sidecape and hat+goggles
  • Barret given Smuggler’s Outfit with Hat + Mask. Everyday outfit is Smuggler’s Outfit with Hat + No Mask
Misc
  • New Pause Screen Background (same as main menu)
  • Replaced Mod Organzier 2 Splash Screen to Genesis logo
  • Linked Companion Spacesuit (if you’re wearing spacesuit in breathable area, so will they)
  • Starfield Hair and Beards (zone79)
  • Improved Encylopedia
  • Zoomed out Spaceship flight camera
  • New popup telling you to restart the game after alternate start
  • Cutters are now black
Misc Bug Fixes
  • Replaced repeating music track in Dantooine/Akila
  • Swoop Gang Main Quest NPC’s should no longer be missing heads
  • Frontier Ship no longer missing in Alternate Start
  • Fixed typo in StarfieldCustom.ini which was supposed to enable raw mouse input
  • Invisible T-21 heavy Blaster Rifle
  • Mining laser effect is now visible
  • The element “Neon” is now called “Neon” again instead of “Promenade”